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General Discussion / Re: Pixel Art Night Class?
« on: November 19, 2013, 12:01:01 am »
@Tcaud:
I guess Ptoing banned you so I'm not sure if you can see this, but part of the reasoning of the pixel art class would not be to unite people who are already pixel artists, but to educate people who don't know what it is, to introduce them to a new fun/challenging and rewarding artform. If that demographic is mostly gamers, so be it, as long as they learn and get something out of the experience, that's what matters.
@Helm:
Yeah, that seems like a good place to start in terms of a layman's approach. Readability/clean clusters are prevailing aspects to pixel art, and Miyamoto's original design of the Mario sprite is certainly testament to that.
Regarding the idea in total I admit I am having doubts in terms of how accessible/attractive pixel art can be for a casual audience. I'll admit that I'm starting to think that maybe I should do digital painting instead, or perhaps some sort of discourse about 2D games and how they translate visually to 3D and some of the cross pollination of design that can come out of that. Still very much in the brainstorming stage and stalling on the proposal.
I guess Ptoing banned you so I'm not sure if you can see this, but part of the reasoning of the pixel art class would not be to unite people who are already pixel artists, but to educate people who don't know what it is, to introduce them to a new fun/challenging and rewarding artform. If that demographic is mostly gamers, so be it, as long as they learn and get something out of the experience, that's what matters.
@Helm:
Yeah, that seems like a good place to start in terms of a layman's approach. Readability/clean clusters are prevailing aspects to pixel art, and Miyamoto's original design of the Mario sprite is certainly testament to that.
Regarding the idea in total I admit I am having doubts in terms of how accessible/attractive pixel art can be for a casual audience. I'll admit that I'm starting to think that maybe I should do digital painting instead, or perhaps some sort of discourse about 2D games and how they translate visually to 3D and some of the cross pollination of design that can come out of that. Still very much in the brainstorming stage and stalling on the proposal.