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Messages - Corinthian Baby
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31
General Discussion / Re: Pixel Art Night Class?
« on: November 19, 2013, 12:01:01 am »
@Tcaud:
I guess Ptoing banned you so I'm not sure if you can see this, but part of the reasoning of the pixel art class would not be to unite people who are already pixel artists, but to educate people who don't know what it is, to introduce them to a new fun/challenging and rewarding artform. If that demographic is mostly gamers, so be it, as long as they learn and get something out of the experience, that's what matters.

@Helm:
Yeah, that seems like a good place to start in terms of a layman's approach. Readability/clean clusters are prevailing aspects to pixel art, and Miyamoto's original design of the Mario sprite is certainly testament to that.

Regarding the idea in total I admit I am having doubts in terms of how accessible/attractive pixel art can be for a casual audience. I'll admit that I'm starting to think that maybe I should do digital painting instead, or perhaps some sort of discourse about 2D games and how they translate visually to 3D and some of the cross pollination of design that can come out of that. Still very much in the brainstorming stage and stalling on the proposal.

32
@TheHeretic:
Study, study, study.

Loook at Helm's piece from Dungeon Dashers, one of the best examples of the style you're after that I can think of:
http://www.pixeljoint.com/pixelart/76622.htm

33
General Discussion / Pixel Art Night Class?
« on: November 14, 2013, 07:22:03 pm »
Yo! Last night I went to art/entrepreneurial lecture from the dudes who made artaic, who make custom mosaics for you with machines, they're cool, check them out (http://www.artaic.com/) [Remember that dude who installed that octopus pixel piece in his shower?] They are partnering up with a local nonprofit that teaches/pays highschool kids for art.

Anyway I was networking there, and one of the main people in charge of the nonprofit was telling me how they want to start doing night classes for adults, suggesting that I could be a teacher at one of them. My initial thought was to do a pixel art class because I feel it's an under celebrated and niche artform. They are on board and want me to make a proposal outlining the deets, highlighting that the way to get people in the door is to market it as a fun thing to do and meet dates.

Here's where I'd like some input from the community. How/can pixel art be taught in such a casual environment? When I first entered the scene, I felt a bit of a wall due to perceived pretentiousness and elitism. This of course was dispelled the more I learned about technique and pixel decorum.

Can it be framed in a fun way for beginners, how would you go about teaching pixel art in class? Have you ever been formally taught pixel art by someone or through institution? Does the artform have a place in the classroom? Any ideas/suggestions welcomed! If this is a terrible idea, let me know.

34
Pixel Art Feature Chest / Re: selfportrait wip
« on: November 13, 2013, 08:31:49 am »
You're on the right path in terms of trying to nail down the construction of the proportions. However I think all the wireframes and grids are making you to see the face abstractly instead of holistically.

I made an edit, not completely accurate, just a sketch:


Study the volumes and shapes in the face and try to recreate them. Always measure and check the relationships between your strokes. Also I think you could have fun with this pallet. As it stands it's a bit drab, I added a darker color for some added depth, but you could definitely get some knarly light blues/greens in there for the highlights, and some rich purples/oranges/reds. Basically experiment with some hue shifting and more drastic contrast.

Anyway, keep studying and trying to get placement right. Such is the righteous path.

35
Pixel Art / Re: Portrait: Looking for a Mentor !
« on: November 12, 2013, 08:11:31 am »
I don't think yaoman is adovacating tracing (correct me if I'm wrong), but rather to do it as exercise. That way the large shapes stay fresh in your mind when you're pixeling and thus it's easier to break down the forms.

Another thing you can do for the same effect, is to do a color reduction on your original ref image. Maybe 6-10 colors max. That will break down the shapes and light into an easier way to disseminate them.

You said you want to make the skin look more 3D. The way to do that is to use more contrasted shades. To get the effect you have to imitate how light falls on the subject. The human face is a complicated structure, so it's hard. Don't get discouraged. Study the ref. There's some strong reds in his cheeks, and some yellow in his forehead, that's a place to start for some varied tones. Also look into some hue-shifting.

Hope this helps.

36
Pixel Art Feature Chest / Re: Forest tileset..Tree problem [c+c]
« on: November 08, 2013, 12:28:03 am »
This looks good yo. The shadow grounds the dark tree with the light grass and the contrast works. Keep going with it. Trunk may be placeholder but has a cool shape and reminds me of zelda in a pleasant way. If you wanted to integrate more with grass, maybe some light rim highlights, or some subtle AA in the foliage. :y:

37
2D & 3D / Re: Official OT-Creativity Thread 2
« on: October 31, 2013, 05:18:15 pm »
There's a great article in this free ebook about skin tones on p.214.
http://www.artbypapercut.com/downloads/
Also just a terrific reference in general for 3D modeling/concept.

38
General Discussion / Re: The Art of Dying - Platformer made in AGS
« on: October 25, 2013, 06:26:13 pm »
1, that is a picture of a video. 2, I couldn't find the video on youtube. Can't really comment on the game without seeing it in action.

39
2D & 3D / Re: Official OT-Creativity Thread 2
« on: September 30, 2013, 11:38:26 pm »
After pushing myself to push this further:

40
General Discussion / Re: Official Off-Topic Thread 2014
« on: September 13, 2013, 04:33:58 am »
Had an idea for a topic, thought maybe I'd run it by through here. How about a paintover thread for pixel art? Some popular digital painting sites do it and it's a lot of fun/learning from everyone involved:
http://www.conceptart.org/forums/showthread.php?t=265541
http://cghub.com/forum/showthread.php?t=3214

I realize that some of our members do this regularly in the pixel critique section (Shout out to people like PixelPileDriver, Grimsane, Facet and the likes for indulging us with these), but this could be a quick hit and run critique, or a compilation of great paintovers from the past to mull over and pick apart.

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