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Messages - Tuna Unleashed
Pages: 1 ... 45 46 [47]

461
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: September 21, 2008, 03:28:40 am »
He doesn't have a particular theme, since he's a final boss. He fights using  transforming gauntlets. The roll is for after he gets knocked down. Yes. It's like some kind of... lion sarcophagus or something. Any other questions about the game can be found throughout http://z4.invisionfree.com/NCFC_Megaman_Project/index.php?act=idx forum.

462
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: September 21, 2008, 01:29:48 am »
whoah, that's awesome. Thanks, I'll work with that, but with pixelier rotation.

463
Portfolios / [Portfolio] Tuna Unleashed
« on: September 19, 2008, 01:01:13 pm »
Well, I'm Tuna. I go to a few forums. I've been spriting for quite a few years. I can adapt to styles with relative ease. My strong points are platformer/beat-em up or smallish fighter characters, I'm not very good with iso or tiles. Here's some examples of my work.










464
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: September 19, 2008, 12:03:46 pm »
I would've added a bit, but he'd already hit the colour limit. Oh, and yes, there is a chance. But there in an "easy to be put into GM" form so a lot of them will be separated.
Intro-
Idle-
a-
Run-
Jump-
Dash-

465
Pixel Art / Boss for a MM fangame I'm heading.
« on: September 19, 2008, 01:48:33 am »
Well, final boss actually. So, I'm new here. Hi.
The flail is slightly out of date BTW.

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