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Messages - Tuna Unleashed
Pages: 1 ... 44 45 [46] 47

451
Pixel Art / Re: WIP guy with hammer
« on: October 07, 2008, 11:26:00 pm »

452
Pixel Art / Re: WIP guy with hammer
« on: October 07, 2008, 01:23:45 pm »

453
Pixel Art / Re: WIP guy with hammer
« on: October 06, 2008, 10:45:29 pm »

454
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: October 05, 2008, 02:05:12 pm »
Well the thing is, its not designed to be too much like megaman. Plus were going to be working on this long after the NCFC, we're just hoping for an okay demo by then.

455
Pixel Art / Re: WIP guy with hammer
« on: October 05, 2008, 03:05:07 am »

456
2D & 3D / Re: Lowpoly Megaman {wip}
« on: October 05, 2008, 02:49:43 am »
I hated MMPU's graphics, the heads were way too huge, it just wasn't megaman.

If the game had looked like THIS on the other hand, I would've cried tears of joy.

457
Pixel Art / WIP guy with hammer
« on: October 05, 2008, 02:48:08 am »
Based more or less of Dentetsu No Stafy 2 style.


----------------------------------------------------------------------------------------------------------------------------------------------
New Stuff!!!

Main Characters

idle-
walk-
                               dash-
jump-
push-
hurt-

Enemies/Allies

policeman-

Other

                  explosion-
title screen (very WIP)-

458
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: October 05, 2008, 01:24:12 am »
GM, and it is in a different style than Classic MM.

459
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: September 25, 2008, 11:34:56 pm »

460
Pixel Art / Re: Boss for a MM fangame I'm heading.
« on: September 24, 2008, 01:43:30 am »
I'm probably going to go with basically the same idea yoyo had, but less floaty and more personalized.

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