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Messages - Tuna Unleashed
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441
Pixel Art / Re: WIP guy with hammer
« on: October 10, 2008, 01:25:51 pm »
Thanks. I thought I'd figured it out and I wasn't far wrong.
Here's one with a higher elbow.

I think I like the old one better.

442
Pixel Art / Re: WIP guy with hammer
« on: October 10, 2008, 02:56:48 am »
I think the idle is almost done.

443
Pixel Art / Re: WIP guy with hammer
« on: October 10, 2008, 01:33:42 am »

444
Pixel Art / Re: Robot...flower.
« on: October 10, 2008, 12:03:47 am »
On the shading behind the dark (forget what its called, reflection?) the highlights go too light. Other than that it just needs hyoooo shiiiiiifts.

445
Pixel Art / Re: WIP guy with hammer
« on: October 10, 2008, 12:02:01 am »
This is the first piece I've ever done where I've tried to take every bit of critique I've gotten. Its frustrating, but I'm really liking the turnout.
Anyway, I fixed the selout and hammer placement.

Dex- by noodly do you mean the curve or the build? Because he's supposed to have a more average type build. If you mean the curve of his elbow I'll fix that.

446
Pixel Art / Re: WIP guy with hammer
« on: October 09, 2008, 12:51:59 pm »
Improved the pose, based on cows... erm... edit.

447
Pixel Art / Re: WIP guy with hammer
« on: October 09, 2008, 12:24:36 pm »
It could as long as its one of those platformers that has a bit of depth in the areas.

Anyway... um... what's sel-out?
I mean, I know its selective outlining, but can I get a bit of a crash course on what that means?

448
Pixel Art / Re: WIP guy with hammer
« on: October 09, 2008, 03:21:45 am »
Well I actually had a major update that I believe fixed a few of these problems but I was just too lazy to post.

BTW its kinda supposed to look like he's ready to swing just 'cause.
Like golf
Just like golf

449
Pixel Art / Re: WIP guy with hammer
« on: October 08, 2008, 01:55:38 pm »

450
Pixel Art / Re: WIP guy with hammer
« on: October 08, 2008, 12:52:30 pm »
He's definitely less red, I'm still trying to figure out how to fix the noodly one though.

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