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Messages - Tuna Unleashed
Pages: 1 2 3 [4] 5 6 ... 47

31
I would definitely suggest working to add some animation tools

32
Pixel Art / Re: sans.
« on: August 14, 2016, 07:02:42 pm »
I wouldn't say that, it seems like you liked the character and the game he's from a lot, and you conveyed that feeling well with your art. I would honestly consider getting feeling into art one of the hardest things to do, and its something a lot of artists lose track of in the race to develop technique. Techniques are important, but they have to be built around a solid emotional core, which your original drawing definitely has!

33
Pixel Art / Re: [C+C][WIP] Slashing and Running
« on: August 14, 2016, 05:06:09 am »

some simple adjustments to the timing can add a lot of tension and weight

34
Pixel Art / Re: [WIP & C+C] Male Anatomy ~ Demon
« on: August 14, 2016, 04:01:59 am »

before you get too concerned with muscles, make sure the bones of the drawing are solid. mostly as long as the pelvis and ribcage are in their proper place, everything else will work out. Once the bones are good, the layering of the muscles makes much more sense, and the drawing will have more weight to it.

35
Pixel Art / Re: sans.
« on: August 14, 2016, 03:24:03 am »
Hey friend! I did a quick draw over your original sprite.

I think the main thing you wanna focus on is the drawing itself of the sprite. Ignoring pixelart techniques altogether, your original drawing (as in the way you rendered the character using linework alone) is lacking a few things.

with a good drawing you mainly want to convey 3 things: the 3d form of the character, the gesture of the character's pose, and lastly the character's personality. Getting more form in your drawings comes from just doing life studies and getting the mileage in there. For gesture, you wanna start with a line of action (the orange line in my edit) which will usually just be a simple curve, then build the drawing around that line, as though the character's mass is resting on that line. As for the personality, i think you completely nailed that in your original version. The way his balance defies physics definitely suits the nature of the character, and you conveyed his relaxed, lazy persona really well!

once you've got the drawing solid, then you can start adding shading and technique to make it all polished and nice


hope that was helpful!

36
Portfolios / Re: Gordon Shier- Animator/Illustrator
« on: June 26, 2016, 11:14:37 pm »
ha ha haaaa.... whoops. fixed that! thanks for letting me know. I'm assuming you're the guy who contacted me via facebook?

37
2D & 3D / Re: Official Anatomy Thread
« on: June 21, 2016, 06:07:28 pm »
I havent been keeping up with life drawing for the last few months but here's some recent stuff of mine (oof sorry about this fat post)

38
Portfolios / Re: Gordon Shier- Animator/Illustrator
« on: June 21, 2016, 06:01:02 pm »
Hey I've just given this a big ol' update and I'm currently looking for work again so I'm giving this thread a bump.

39
Pixel Art / Re: Darkstalkers style portrait [WIP]
« on: June 23, 2015, 04:07:31 pm »

ok i think a lot of the problem is that my laptop screen's colours are really fucked up. i've spent the last few days trying to fix it but i think there's no solution  :(  so i just had to adjust the colours manually by comparing them between my pc and phone, bleh.

40
Pixel Art / Re: Darkstalkers style portrait [WIP]
« on: June 21, 2015, 11:24:04 pm »

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