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Messages - Tuna Unleashed
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Is this project purely paid in rev-share, or is it possible for payment to be upfront?

Job offers / Re: Need pixel artist for NES style platformer
« on: April 23, 2018, 01:04:52 am »
Hey, just sent you an email for the job as your private messages were full!

Pixel Art / Re: [Newbie] Advice for Run Cycle
« on: March 23, 2018, 08:08:07 pm »
Make sure the legs lift off the ground while kicking forward. It will improve the arc of the motion and just makes more sense.

Pixel Art / Orphaned assets dump
« on: March 13, 2018, 05:15:57 pm »
Here's a bunch of stuff from a project I worked on for a couple months, I designed the art style and some of the characters. Ultimately the director decided he wanted to go in a different direction with the art.




Job offers / Re: [PAID] Pixel artist needed for fantasy roguelike.
« on: March 06, 2018, 06:02:07 pm »
This sounds really awesome! Just shot you an email application.

Pixel Art / Re: Critique for Mushroom Monster
« on: September 22, 2017, 06:12:28 pm »
haha this is cool. the only glaring flaw to me is that his shoulder is too far forward, its torso would have to be twisted for the placement of the joint to make sense.

General Discussion / [urgent] graphicsgale .gal file issue
« on: July 25, 2017, 07:26:53 pm »
Hey, I'm currently doing some work on commission and my computer crashed. it seems to have corrupted the .gal file i was working on, as I can no longer open it in graphicsgale. This file has about 10 hours of work on it so I'd really really like to recover it. Have any of you encountered this problem before? I'll upload the file if any of you want to poke around with it.

Pixel Art / Re: little friend
« on: October 08, 2016, 10:26:37 pm »

Pixel Art / Re: [C + C] Dullahan (tips on lighting and shading)
« on: October 08, 2016, 07:48:58 pm »
in terms of the underlying structure its good, but you need to pay a bit more attention to your lightsources

I made a quick edit to give you an idea of what i mean. its not perfect, but it should send you in the right direction. Especially pay attention to the angle the light hits the surface at, the texture of the surface (in this case mostly metal) and the distance between the lightsource and the surface.

Pixel Art / Re: Space moais
« on: September 21, 2016, 07:45:43 pm »
Love the atmopsphere and colours! I agree its in need of a stronger focal point, and i think the pattern you used for the sky is a bit odd. maybe try blocking in some clouds, and you could use them to frame the beam of light (assuming it's meant to be the focus)

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