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Messages - Tuna Unleashed
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Pixel Art / Re: skeleton figure; first attempt on movement
« on: October 04, 2018, 08:43:39 pm »
Great start, you have a lot of ambition animating an anatomical skeleton. There's a lot of good parts in the animation, the balance and overall "wobbly" feel are really charming. I think you want more of a flow to the way the body connects, however. Picture the force of the movement as starting from the feet, pushing off of the ground. The muscles of the legs stack on top of that, balancing the pelvis. From there the spine curves upward, supporting the arms, neck, and head. If you plan the movement out in that order, you should get a much more naturalistic feeling motion in the end.

Pixel Art / Re: [CC] - 8-Frame Walk Cycle
« on: October 04, 2018, 08:39:23 pm »
Its looking a lot better! When animating, try and think of what motivates every movement, what parts are conscious and unconscious, the force of gravity weighing down on his limbs, the effect of his posture. There's infinite depth to a walk cycle, try and take advantage of as many elements as you can.

Challenges & Activities / Re: The Daily Sketch
« on: October 04, 2018, 06:12:51 am »
1hr cafe sketch in montreal

Pixel Art / Re: Kitchen Knight: Art & Animation Critique
« on: September 24, 2018, 03:18:30 pm »
I love the playfulness of your animations.
Keep it up! You've got an amazing talent  ;D

Pixel Art / Re: [WIP] Demon Skull
« on: September 12, 2018, 09:11:57 pm »
I really dig the chunky outlines. Looks like you have some fairly minor structural errors with the eye sockets, and the lightsource needs a little more consistency, mostly in regards to how light is hitting the lower jaw.

Pixel Art / Re: critique and tips on breathing and evaporation
« on: September 07, 2018, 07:08:55 am »
super good, lots of style

Pixel Art / Fighter Girl Animations
« on: September 06, 2018, 10:02:36 pm »

some early conceptual stuff I did for dance without rhythm's studio

and an unfinished one

Pixel Art / Re: The Girl vs The Ogre
« on: September 06, 2018, 09:59:22 pm »

Made some quick edits to improve the anatomy and balance. Awesome start! I love the colours and the designs really pop.

edit: not sure why the colours shifted so radically, go ahead and ignore that.

Job offers / Re: [Paid] Anyone able to recreate this style?
« on: September 05, 2018, 05:27:13 pm »
Yo! My name's Gordon. I've been practicing pixelart for almost ten years and making my living off of it for the last 2. I also studied animation in Toronto and have worked several traditional animation jobs. You can see some samples of my work here. I'm a passionate, hardworking, and detail-oriented animator. I especially pride myself on versatility of design and detailed, powerful animation. Let me know if you're interested in my work and we can discuss details, and if you'd like to see more of my stuff just let me know. I'm looking forward to hearing from you!

Inbox is full bro! I'll just apply in here.
My name's Gordon, I'm a trained multidisciplinary animator, I've been working in the industry for 2 years, and I've been practicing pixelart for nearly a decade. You can check out some of my stuff here: Included in this is work where I had to animate characters from existing sprites, work where I had to design sprites based on existing styles and character designs, and even a job where I designed the whole art style from the ground up, including character designs and story elements. I aim to be versatile, detail oriented, and creative with my work, and in my animations I have a strong focus on weight and dynamic action. Your project sounds like a great opportunity, I'm very experienced with platformers and working in your style should be a breeze. My rate is $25/hour USD, and I work very quickly. If you'd like to see some more of my work, including pixelart, observational drawing, design work, and more, you can check it out here:

Let me know what you think, I'm looking forward to hearing back from you.

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