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Pixel Art / Re: skeleton figure; first attempt on movement
« on: October 04, 2018, 08:43:39 pm »
Great start, you have a lot of ambition animating an anatomical skeleton. There's a lot of good parts in the animation, the balance and overall "wobbly" feel are really charming. I think you want more of a flow to the way the body connects, however. Picture the force of the movement as starting from the feet, pushing off of the ground. The muscles of the legs stack on top of that, balancing the pelvis. From there the spine curves upward, supporting the arms, neck, and head. If you plan the movement out in that order, you should get a much more naturalistic feeling motion in the end.