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Messages - Tuna Unleashed
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Pixel Art / Re: critique and tips on breathing and evaporation
« on: September 07, 2018, 07:08:55 am »
super good, lots of style

Pixel Art / Fighter Girl Animations
« on: September 06, 2018, 10:02:36 pm »

some early conceptual stuff I did for dance without rhythm's studio

and an unfinished one

Pixel Art / Re: The Girl vs The Ogre
« on: September 06, 2018, 09:59:22 pm »

Made some quick edits to improve the anatomy and balance. Awesome start! I love the colours and the designs really pop.

edit: not sure why the colours shifted so radically, go ahead and ignore that.

Job offers / Re: [Paid] Anyone able to recreate this style?
« on: September 05, 2018, 05:27:13 pm »
Yo! My name's Gordon. I've been practicing pixelart for almost ten years and making my living off of it for the last 2. I also studied animation in Toronto and have worked several traditional animation jobs. You can see some samples of my work here. I'm a passionate, hardworking, and detail-oriented animator. I especially pride myself on versatility of design and detailed, powerful animation. Let me know if you're interested in my work and we can discuss details, and if you'd like to see more of my stuff just let me know. I'm looking forward to hearing from you!

Inbox is full bro! I'll just apply in here.
My name's Gordon, I'm a trained multidisciplinary animator, I've been working in the industry for 2 years, and I've been practicing pixelart for nearly a decade. You can check out some of my stuff here: Included in this is work where I had to animate characters from existing sprites, work where I had to design sprites based on existing styles and character designs, and even a job where I designed the whole art style from the ground up, including character designs and story elements. I aim to be versatile, detail oriented, and creative with my work, and in my animations I have a strong focus on weight and dynamic action. Your project sounds like a great opportunity, I'm very experienced with platformers and working in your style should be a breeze. My rate is $25/hour USD, and I work very quickly. If you'd like to see some more of my work, including pixelart, observational drawing, design work, and more, you can check it out here:

Let me know what you think, I'm looking forward to hearing back from you.

Is this project purely paid in rev-share, or is it possible for payment to be upfront?

Job offers / Re: Need pixel artist for NES style platformer
« on: April 23, 2018, 01:04:52 am »
Hey, just sent you an email for the job as your private messages were full!

Pixel Art / Re: [Newbie] Advice for Run Cycle
« on: March 23, 2018, 08:08:07 pm »
Make sure the legs lift off the ground while kicking forward. It will improve the arc of the motion and just makes more sense.

Pixel Art / Orphaned assets dump
« on: March 13, 2018, 05:15:57 pm »
Here's a bunch of stuff from a project I worked on for a couple months, I designed the art style and some of the characters. Ultimately the director decided he wanted to go in a different direction with the art.




Job offers / Re: [PAID] Pixel artist needed for fantasy roguelike.
« on: March 06, 2018, 06:02:07 pm »
This sounds really awesome! Just shot you an email application.

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