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Messages - AdamAtomic
Pages: 1 ... 115 116 [117]

1161
Pixel Art / Re: Pixel league, assemble!!!
« on: April 27, 2006, 10:06:41 pm »
aah i saw that over there, this new version is much better I think, you really get a sense for his mouth opening wide, which is great.  The only crit I have is that the spots on the top of the flower's...well head i guess, they jerk to a new position pretty badly a couple frames in.  otherwise its just as smooth as can be, awesome stuff!

1162
Pixel Art / Re: some small character animations
« on: April 25, 2006, 01:16:12 am »
cool, i like the head movement especially that's very nice.  though ironically its actually 1 pixel larger than mine :P  the shoulder movement is smooth too, i like the way the arm drives the upper body back.  thanks for the tips!

1163
Pixel Art / Re: some small character animations
« on: April 25, 2006, 12:52:47 am »
billeh - that is the discharged cartridge :)

1164
Pixel Art / Re: So I was bored ...
« on: April 25, 2006, 12:50:39 am »
I like the shading on the hair and cape a lot.  the pose is a little extreme in that you have a nice basic curve through the legs, but then the line for the body is very straight, and at a sharp angle to the line of the legs.  putting a little more arch or s-curve into the torso might unify it some!

1165
Pixel Art / Re: some small character animations
« on: April 25, 2006, 12:46:15 am »
indigo - i guess i'm just a 1% kind of guy because i made the firing animation yesterday with no references.  also, this sprite is only 32x32.  i assume yours must have been 16x16 or 8x8 if it was "much smaller"?  if you find it be sure to post it, i would love to see it :)  i have tried some 16s and they're really not easy, especially for full-body characters.

sonic_reaper - thx for crits, he is supposed to be kind of shuffling back into place after the force of the gunshot moved him back some.  he picks up his knees as he steps back into place, but maybe it is not clear enough.  I think i am going to keep the 1 pixel slide though, it gives me an excuse to use some blur lines :)

adarias - i guess i should have explained more in my first post, my intent was to make some cartoony, exaggerated animations.  If it was realistic, there would not be very much to animate - a little kick from the gun, a little flash maybe.  that isn't fun to make!  My goal was to make something, well, animated :)  thus the big head, way out of proportion body, etc.
EDIT - adarias i really like your tactics model btw, seeing your WIPs has been very helpful!

in general, these were practice for animated, metal-slug style characters.  thank you for the feedback regardless, i will keep it in mind for my next project!

1166
Pixel Art / Re: some small character animations
« on: April 24, 2006, 08:05:51 pm »
hey thx, you're right the gunshot is a little weak, i'm working something a little more powerful over the next few days.  also appreciate the shading crit!

1167
Pixel Art / some small character animations
« on: April 24, 2006, 03:38:07 pm »

(4 frames)


(6 frames)


(6 frames)

i am new here, though i used to post on one of Pixelation's previous iterations.  I am trying to tune my character animation skills, particularly stretch/squash and blur effects.  These guys are mostly inspired by Metal Slug and Paul Robertson.  15 colors + alpha, 32x32.

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