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Messages - hsn2555
Pages: 1 [2] 3 4 ... 12

11
Cool.
I like girls.

Some messy edit:




Quote
This sprite is not playable, it just shows the condition of the 3D playable model. (idle, damaged, searching)
Multiple poses?
Or all from this one pose?
Shown on screen at all times?
Just curious.

Quote
I am using a ref. pic to draw this sprite, so this character isn't designed by me
Whats the ref look like?

holy cow! that's one amazing edit. I see a lot of new issue i was blind about. Thanks!

-From this pose, and as far as I know yes, shown on the screen all the time.

-about the ref, Im waiting for the owner to give me his permission :).

here is an update :

12
Tourist, Ryumaru, jams0988, Mr. Beast,  jams0988 : Ok guys, I should have cleared things out from the beginning, I was kind of not specific, so you served me right  :blind:.
I am using a ref. pic to draw this sprite, so this character isn't designed by me , I really do not know what her exact function is, but at least she looks like an assassin to me.( she has something to do with fighting and killing).
This sprite is not playable, it just shows the condition of the 3D playable model. (idle, damaged, searching)
In fact I cannot remove anything from the outfit or change anything in the design, even the wrestling belt as mentioned by tourist.
I am not arguing about the definition of assassin. :S

Tourist, jams0988 : thanks a lot, that helped a lot. I did some changes based on your crits.
Starting over and redrawing the whole thing again would be a hard choice for me. It would take a lot of time. Especially since this is my first time drawing a big sprite like this one.


13
Pixel Art / Re: Roguelike Characters
« on: August 13, 2012, 11:57:37 pm »
You mean to draw the shield the soldier is holding in an angle, right ? :D

I tried to make it more 3Dish.
good job, and the palette is amazing.

14
Hello guys,

I am working on this sprite for a friend's game. It is supposed to show the status of the character. so I am gonna animate it later in different states, but I have a feeling that its figure isn't proper, especially her arm  :mean:
i am almost done with the upper part


update:

Any hints ?

15
Pixel Art / Faris again .. (animation)
« on: February 27, 2010, 12:06:20 pm »
peace be upon you guys ..

hope you guys still remember me ..  ::)

however, i kinda felt bored of continuing what i started with faris http://www.wayofthepixel.net/pixelation/index.php?topic=8760.msg98269#msg98269 .. (thanks to all of you guys who've helped me along my progress in the previous topic)
>_> so i decided to post a new topic and submit the recent updates
and take your opinions and suggestions .. hope it'll renew my vigor ..

i'm done with the first level's background and tiles. gonna post some of them later ..


and some characters :


peace ..

16
Pixel Art / Re: Faris .. ( mockup's objects )
« on: October 02, 2009, 12:24:20 am »
here's a combo ..

17
Pixel Art / Re: Dying Animation help
« on: August 29, 2009, 05:17:57 am »
o.O it's an explosion man ! he got exploded and nothing happened to his chest !!
i suggest you add some black to his chest, and turn off his eyes light.

nice job 1up  :y:

18
Pixel Art / Re: Adventurer
« on: August 24, 2009, 02:47:09 am »
his belt is supposed to be italic xD, but here's an edit anyway.
i've edited a few things :

19
Pixel Art / Adventurer
« on: August 23, 2009, 08:34:41 am »
hello guys,

here's a little adventurer
the wip :

here's where i am right now :



20
Pixel Art / Re: [WIP] Townscape
« on: August 20, 2009, 04:52:28 am »
i know you're going for a stylish look, but what i see is
the walls are too light *comparing to the red roofs*
maybe try to lighten the roofs,
or give the walls brownish tune

generally, those buildings are awesome.

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