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Messages - Gizmonicgamer
Pages: 1 2 [3] 4 5 ... 9

21
Pixel Art / Re: harsh sky over a rocky wasteland [WIP]
« on: September 29, 2011, 03:34:40 am »
not at all, most likely. those are mostly place-holder right now.


here's an update.

right now i'm mostly worried about the actual structure of the clouds and how much "sense" that makes, also the "black" part of the cloud.

C+C greatly appreciated

22
Pixel Art / Re: harsh sky over a rocky wasteland [WIP]
« on: September 17, 2011, 05:40:23 pm »
It's not, actually!


thats where I originally got the sky from; some concept art i drew in MS paint.
and then i extracted the sky and began to pixel it:


23
Pixel Art / harsh sky over a rocky wasteland [WIP]
« on: September 17, 2011, 03:47:32 pm »

pretty WIP, and i'm still playing with the actual structure of whats going on. first time really doing sky, so some C+C would be pretty appreciated~

update 1:

24
Pixel Art / Into the Forest of Darkness
« on: July 19, 2011, 07:38:11 pm »


I did this as my silhouette assignment for the TUGS spriting competition over at tSR. For the details of the assignment, please see here:
http://img.photobucket.com/albums/v493/Gizmonicgamer/theassignment.png

this is my first real "scene" like that, so any kind of C+C would help a lot.

25
Pixel Art / Re: cavern tiles C+C
« on: December 28, 2010, 06:26:42 am »
Now that I'm on break for school and not constantly hassled with homework I've decided to go back and try and touch this up a bit.

I'm mostly trying to address the issue of depth and trying to make this thing make a bit more sense and it appear less flat.

26
Pixel Art / Re: cavern tiles C+C
« on: November 25, 2010, 06:21:53 pm »
I went back and redid what I had for the ceiling, and I'm much happier with it now although it does stick out a little less. i think part of the issue i had before was that there was too much of the ceiling visible, particularly compared to the floor.

thats the main version.
i also have another version here, which exists mostly to mine for tiles.


and if anyone is curious, here's the whole tileset thus far;


i haven't tiled the pillar yet, not sure what im doing about that just yet.

Quote
Take notice, however, that there is stark contrast between the sharp detail of the foreground cliff's rocks and the blurred transition from the foreground to black.
i see what you mean, i'll look into it. i might end up redoing or altering the foreground cliff tiles anyway.

Quote
However, I would lose the pillar or heavily edit it.
yeah, i'm not very happy with it. i'm not sure what i'm going to do with it yet, i might just remove it and edit it and place it somewhere else in the game. either that, or i'll start imbuing some more greco-roman ruins into the cave and then edit the pillar after that to resemble those more.

thanks for the comments and critiques everyone!

27
Pixel Art / cavern tiles C+C
« on: November 13, 2010, 03:43:01 am »

more of a compilation of tiles and a background rather than an outright mockup, hence the pillar which I don't feel fits anymore and a few other seemingly odd parts. i don't like the ceiling and i'm strongly considering redoing it, including the stalactite.

WIP

C+C, please

28
Pixel Art / Woman Statue
« on: April 09, 2010, 04:43:07 pm »

very wip
it kind of sucks, though, and i'm having trouble trying to get the "robe" to look right - specifically the folds. perhaps even the womans anatomy beneath it.

C+C? edits strongly appreciated.

29
Pixel Art / Re: Head without a cause
« on: March 27, 2010, 04:28:00 pm »
Maybe contrast the colors themselves a bit more as opposed to the values; add in a bit more hue-shift. Or balance the shading more so that the darker shades have more of a presence.

30
Pixel Art / Re: cave mockup [WIP] (update and C&C needed)
« on: March 06, 2010, 09:22:49 pm »
Looks good - love the monochromatic style.

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