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Pixel Art / Re: Colorful pastel mockup of a 2D platformer. Yoshi's Island influenced.
« on: January 28, 2016, 02:26:23 pm »
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The body seems awfully detailed, you should only apply basic detail before deciding on all of the shapes / silhouette of the thing you're drawing
Very distracting and annoying when in a game, you can't tell what's what, causing you to have to second-That was part of the original plan -- that you could jump on it -- but It's not set in stone. I've opted to remove it for the moment .
guess where you can jump and where you can't. Bad design.
Imho, this is lacking in your mockup, and gives it an "all black and white" feeling.Incidentally, the game started off as being black and white and more and more color has slowly been introduced. That hesitation is probably part of why I forgot to consider hue when thinking about the different layers and the result was something that was more of a flat range of blue shades. This is also partially why i'm keeping the colors less saturated.