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Topics - Gizmonicgamer
Pages: 1 [2]

11
Pixel Art / Requiem platformer sprite
« on: October 25, 2009, 08:22:40 am »

ignore the guy on the left, that was just a quick sketch for the approximate size and shape and all tha and to play with some of the colors

any potentially constructive comments or critiques you may have, please post; i want to try and make sure the sprite is as good as it's gonna get before I move onto animations

or alternatively if you have any questions, feel free to ask away

right now, areas that feel strange to me (please elaborate on these if possible) are the legs/hips, arm and neck/head in relation to the torso.

palette is supposed to be desaturated and a little dark, but if you think this is a little too much  then feel free to bring that up and maybe alternative ways to achieve the same effect

thanks in advance for any comments you might have!


12
Pixel Art / [WIP] Platformer main character sprite. need guidance.
« on: July 15, 2009, 07:13:24 pm »
Ignore everything in the quote: thats old.

Quote

The one on the left is an edit I made, and the one on the right is the original. Unfortunately, I feel that there are still some problems with the edit.

Basically, to me it looks like the anatomy is slightly off in some regard, and I can't quite place how or fix it without making any massive changes. I don't want to make any massive changes because I've already got a good portion of the animations done - so a new sprite altogether is probably out of the question - but I can easily adjust for some relatively minor changes though, like the ones I've been making. The game is very desaturated, hence the palette.

Edits would be greatly appreciated, though even simple critique will suffice.

C+C?

-sept 10th 2009-
Okay.

I have this sprite, and I feel its coming out pretty well - it has much better shape, definition and coloring then the previous sprite and previous incarnations of this sprite - or so I feel, anyway. The character is somewhat cold and stoic, so the almost hypocritical mixture of relaxation/stillness and firmness in regards to posture kind of works for it I feel and is what I was going for.
But I'm encountering two huge road blocks - it looks terrible on a black/really dark background, and I cannot draw an arm.

The legs lose their form and sort of becoming blobby messes, and I'm not really sure the best way of correcting.


A compilation of all the arms I've done trying to get this to work, none of which I feel work.

Even more so on a black background.

So those are my primary dilemmas - arm and dark background. When it comes to the dark background, what would you recommend? Changing the colors, shading, maybe even style? I can postulate as to multiple different causes and as such solutions, but I can't bring myself to apply them due to the 'changing the very basis of the sprite' factor, and the fact that I'm not sure if they would actually work in the first place.
I've been trying to fix these problems for over a week now on and off, and your assistance would be heavily appreciated. I'm kind of caging myself in on this one and need some outside opinions and assistance.
C+C please?

13
Pixel Art / WIP BG; Snowy forest [Requiem] - alternatively: TREES
« on: June 23, 2009, 08:04:13 am »

Still very WIP; might have to alter the palette as is its a little too colorful in certain parts to fit in with the rest of the graphics in the game this is going into. (Requiem - desaturated metroidvania type game).

But anyway; my plans are to have this seperated into several different parralax scrolling layers. So far I only have the front two (the main plane the character will walk on, which is everything up until the closest tree roots, and a small one behind that featuring more snow and thus far two trees). I've got that all set-up, but I am having some issues with the trees. The front one, I think, came out fine, but I'm having a lot of trouble trying to do the ones in the back - which I want to be taller and more looming then the one in the front - and I quite simply can't seem to properly define them. Notably the top of the middle tree.

Can anyone offer some crtique or help on that, or even just anything in this thus far?

C+C so far?

NEWEST VERSION:

14
Pixel Art / Megaman type character; playing with a new style.
« on: May 05, 2009, 12:43:46 am »

Ryoji was an old guy I made a long time ago who basically looked like this. I long since abandoned the character after I drifted from the Mega Man community but, going through old sprites today, I found some of this guy and figured it would be fun to play around with him again. So I did. This is the result.

I also played around with a kind of wonky shading and palette style. I think this bitch used around 25 colors or so, though I wasn't really trying to keep that down this time around so I'm not surprised.

C+C?

15
Pixel Art / Sometimes... Ideas dont mix.
« on: March 26, 2009, 05:55:21 am »

This was basically a sprite that started out as one thing and then while creating it ended up becoming something completely different. This was originally intended to be pirate, however when I began to draw the blue shirt it sort of took a life of its own and instead of halting my creative flow I simply ran with it and have the final producted presented before you, some kind of... Pirate robot thing. It wasn't to be anything serious or necessary, so it was no big deal when it changed direction.

15 colors + transparency. C+C?

16
Pixel Art / Shanoa
« on: January 03, 2009, 05:52:45 am »

That is, Shanoa, the main protagonist and heroine of Castlevania: Order of Ecclesia. She has a sprite already, so I'm not quite sure why I made this, but I did nonetheless and am pretty content with how it came out, though I can tell there are still some issues.

13 colors + transparency, C+C?

EDIT: New version with a few minor fixes to the leg, hair and shading.

17
General Discussion / Of Value, Saturation, Hue, Contrast and gray;
« on: November 30, 2008, 07:37:25 am »

So. I'm working on a game (have been for quite some time now) which is primarily pixelled. It has a 256x192 screensize/resolution* (akin to the Metroidvania Castlevania titles) but what seperates this from most games I see, particularly games featuring sprites, is that it is essentially gray - "black and white" if you will. All of the shades are predominately gray; occasionally with a tint of red or maybe blue and green, but 'gray' is the dominant shade and feeling. Thus the aspect of saturation and hue are reduced dramatically, and most of the game will feature dark and dank castle hallways with a sort of (if all goes as planned) 'frightening/lonely/gloomy gothic aesthetic'; or grey, misty forests and dusty wastelands which will likely rely more on value and contrast then hue and saturation. Is this heavily-grayed out style applicable, or does it suffer too much from a lack any true distinction?

Screenshots from the game in question; Please do not critique the sprites themselves (unless it is related to the primary question at hand) but rather the screen as a whole in regards to this subject. It should also be noted the Healthbar is not omnipresent; it will only be visible during combat.




    *That is at the minimum windowsize. Its base pixel level. The game scales itself by default to match your resolution, generally resulting in slightly blurred graphics. This scaling can be altered from your resolution, to windowed 512x384 or 768x576 (with 256x192 also an option) to help accomodate for speed issues and general preferences.

Essentially; what are your views on this heavily desaturated visual style - Is it a smart move, is it applicable, does it even work? Furthermore, if it does have issues, either in its nature or in my representation of it, what do you think can be done to fix them?

18
Pixel Art / [WIP] Muscled Statuesque
« on: October 20, 2008, 01:46:58 am »

Still a WIP. A large golem or statue like thing, I suppose. Mostly making this to play around with the idea of a black and white sprite with a blue-ish/purplish tint to the shadows, though this ended up being a little more saturated and AA'd then originally intended. Either way, like I said, its still a WIP.

So without further adieu, C+C?

19
Pixel Art / [DONE/WIP] (not so very) Cyberpunk-like portrait
« on: September 15, 2008, 05:46:13 pm »

Also my avatar.

Its technically done, though I'm still willing to edit and play around with it as to be honest it kind of bugs me because I know that things are wrong with it. I've been sorta on and off playing around with this for a few months now, so editing it even further really isn't out of the question. Thats where you guys come in. Do you see any problems with it? Anything that could use some tweaking? Opinions in general?

(should be) 15 colors + transparency.

C+C?

UPDATE: NEWEST VERSION


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