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Messages - Terley
Pages: 1 ... 63 64 [65] 66

641
Pixel Art / Re: atempt at a platform character
« on: August 11, 2006, 01:06:25 am »
thanks for the tips, im trying out another character atm.. something a lil more cartoony so I can work on the making the movements lookin really nice.  ;)

Thinking of doing what I see a few people doin, and make a character for a certain console.. gameboy or something..  :-\

I'll get researching platform characters, hopefully you'll see an improvement.  :P

642
Pixel Art / Re: Ze News
« on: August 10, 2006, 11:23:59 pm »
definately work bigger, you're gettin no detail into your characters atm.. Try basing your pixel characters on something you've drawn It looks like you're relying on a quickly made structure that isn't necisserily anatomically correct.

sketch some characters out, look at other peoples work, and try work out what exactly they do to get to the 'pixeling stage'..

helms right, it'd be useful goin back to the basics.. I'd suggest trying to sketch out a face and working on it at a reasonable size.. Working on a full body takes some skill, cus you have to make sure it looks natural (as in, not doll-ish).. You need to work on your characters stance, angling, proportions.. Then not only deciding a light source, you have to make it look like your character's actually, a character.. so to speak..

take it one step at a time rergy

643
Pixel Art / Re: atempt at a platform character
« on: August 09, 2006, 01:47:02 pm »
thx a lot for the comments, I never realised how hard it is animate smoothly in such a small scale.. I'll mess around with the head position and try make it look as fluid as I can.. I don't think the arms swing enough, yea I know what ya mean Trem hopefully that'd make it better..

I think the trick is to exagerate the movements slightly..

thx shifty, i'll try that out.

644
Pixel Art / atempt at a platform character
« on: August 09, 2006, 01:08:01 am »
I made these a few weeks ago, and couldn't get the motions to look right, this was supposed to be something to help me get used to platformer characters for if I was ever to be apart of making a game.. but at this point I think I need some help..



these are the individual frames, please refrain from ripping into the quality of the character too much, my experience for such a small canvas is still pretty limited, I would most likely move off the actual animation side for a period to improve on the graphics, by practicing a lot and looking at other pixel work of the sort..



If anyone could give me some pointers to help improve the general animation, I would be very greatful..

thanks for your time  ;)

645
Pixel Art / Re: captain Hammer - Run anim/mockup
« on: August 09, 2006, 12:28:15 am »
What do you guys think?

I really like the concept the graphics are candy to my eyes and looks like it'd be pretty addictive. good job  ;D

I like the type of running, but I suppose for game purposes, it'd be more practical to make the hammer move smoother.

646
wow someone actually had a crack at something I concucted, this thread really needs more attention, i'll try making a few easy lines for people..

you pillow shaded that pirate's belly shadee..  :P

647
Pixel Art / Re: Need some help
« on: August 09, 2006, 12:19:00 am »
lol poor rerg, leave im alone  :D

people have other things to do other than pixeling, it's non of our buissiness to make comments on someone else's lifestyle..

but they're right, slow down rerg, get out a dictionary if it helps.. :P

648
Pixel Art / Re: Nondescript Female Townsperson Sprite
« on: August 08, 2006, 11:56:39 pm »
I would advise you try some duller colouring for general backgrounds cus that poor sprite could fade away into walls of the same colour.  :-\

when your feeling less lazy that is.. great bricks though  8)

649
Pixel Art / Re: Nondescript Female Townsperson Sprite
« on: August 08, 2006, 11:35:17 pm »
very nice, I was pondering on what exactly I found odd about it, scrolled down to see what other people had said and I find Tremulant hit the nail on the head.  ;)

650
Pixel Art / Re: Derivitave, generic RPG sprite madness!
« on: August 08, 2006, 11:32:06 pm »
very nice colouring, they look like characters that you would find in an rpg  ;) , if that helps.. I can almost imagine what it'd be like to play the game..

don't think they look to fat, it just adds character to the.... characters.  :-\

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