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Messages - Terley
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31
Pixel Art / Re: My first drawing XD
« on: March 16, 2009, 08:08:25 pm »
Yeshh.. I agree.

Don't know if I was a bit too against you Opacus in that post, sorry dude. Just meant to advise not to totally swipe creativity under the rug, afterall art is an expression of ones self and she should be free to add some character into this, being more along the lines of Anthropomorphism and all. Yes definately apply what can be learnt from existing creatures today, foxes, wolves, dogs in general. Observation is you're best friend here, I think Trev has made some great points with the anatomy that should be adressed but I wouldn't feel push to scrapping what you're good at and go down the line of just illustrating a dog of sorts. Keep your character in there but use what people advise to push your work further.

32
Pixel Art / Re: Run awai! (game sprites)
« on: March 16, 2009, 07:54:50 pm »
I think from the title of the thread people would obviously think there'd be a running animation somewhere or other, probably what Chris was getting at.

From a game based around the act of running away would you not expect that to be concentrated on instead of a walk?

or am i crazy.?

hope not  :-\

33
Pixel Art / Re: Need some help improving my RPG's sprites
« on: March 16, 2009, 07:35:51 pm »
Some explanation for this would be good:


I think it may just be treated like a buddy, you no like a pixel art character with outfits, weapons and accessories customisable for kicks and giggles.

like the runescape ones  :0#
http://img264.imageshack.us/img264/9466/umlitedrunescapebodykit3ev6fn.png

he did say;

Quote
I have a photoshop document where every single piece of his armor and clothing, and the blood on all parts of the body, armor, and clothes are layered and able to be turned on and off (first off, is this a good idea); including his hair which is not featured in the pic.

That's what im gathering from it.

But yes, Firgof. You need to read the rules. Using other peoples work to enhance your own, or even downright editting someones work is a touchy issue and not looked upon kindly here.  :-X

34
Pixel Art / Re: Not so Cheesy Mockup [WIP]
« on: March 16, 2009, 07:17:25 pm »
yeah i agree uber cool zombie, but may be a tad too lit for being in a cave n all. A really quick tone down and palette tinker.



Think this is looking great, heading for a real nice mockup here.

35
Pixel Art / Re: [wip] Noob requesting critique
« on: March 16, 2009, 06:55:44 pm »
I think you seem to know  ;), more than anything I was just going for readability on that, it just made a lot more sense to have the torso not so head on as in your original version giving the leg placement I personally just felt it was more natural looking.. Also I was imagining the spine's placement, that it should flow rather than be so stiff.

keep us posted man.

36
Pixel Art / Re: My first drawing XD
« on: March 16, 2009, 06:47:50 pm »
sorry, I totally disagree Opacus, AllesiaTheHedge seems to have a good grip with what she's doing from what I can see, of course apply what you can observe and learn from real life into your work but I really wouldn't advise to scrap the creativity and run down the path of bore. It's a character, therefore it's quite important to have some relatable features in there, I love how quaintly you've drawn this allesia really looks well rendered, nice posture, maybe the back hind leg could be revised a bit though.

Is this a female character can I ask? because thats definately something you could work on with this, not with overexagering female characteristics to it thats a bit ott but how it's shaped could be a tad more defined to what the character is.

On a pixel level you've definately come to the right place because you're colour choices are quite questionable in places, though it does have that nice quality I think it'd definately be benificial to work on your pallete (possibly put a small colour mixer to the side to help). What I primarily mean is to cut it down on unwanted colours and try work with a set amount, what some people try to do is give them a limit, If I were working on this I'd most likely try to stick to about 16, atm my photoshop reads about 233  :huh: is it because the filetype? well that aside I can definately see a lot of places where this definately applies neway.

Well thats my thoughts to begin with, I think it's important you settle on a right palette before anything right now.  :)

goodluck, keep us updated with any progress  ;)

37
Pixel Art / Re: [wip] Noob requesting critique
« on: March 15, 2009, 03:34:51 pm »
like a 10 second example, but I think if anything you need to block this back down to shape and work on how readable it actually is (without detailing). I made a slight change how I think it should look but im sure it should solve your problem.



It is pretty hard to put detail into such a small character but I think you're doing a pretty good job, maybe some hue shifts would help and some more work on forms but I think your being too harsh on yourself its pretty good.

38
Pixel Art / Re: Catch As Cat Can Mockup.9
« on: March 14, 2009, 02:52:31 pm »
Quote
Something about the cat seems off-balance...


I agree, most likely because he's partially camoflauged right now but id see about adjusting the front legs a tad to acomidate for his extremly large head.

And yes you do have some clashing colour issues here, it's ideal to push the backdrop away from the contrast of the characters and props so the user can distinguish what's going on easily. Oh and this might be helpful, a contrast edit for Sabata.

do you not think your character looks kinda lost over this floor,  your floor is too contrasting.

Just look at what happens when you just alter the contrast values less and more. when the characters colour range exeeds the floors darker and lighter tones it stands out much nicer. Looking at the what happens when the floors contrast is way too high gives you an idea that the game would really give you a headache trying to play because it'd be so hard trying to spot the character.

<---- ---->

With control of saturation too it's not hard to push background back extremly effectively.

39
Pixel Art / Re: Catch As Cat Can Mockup.8
« on: March 11, 2009, 11:41:41 pm »
Whats with all the hubbub? Fine you don't like my edit I'll remove it  ;), you need to understand that everyone works differently even if you don't like my style im sure you could still take some of what I said and advised into consideration. Criticism is simply termed as opinions on something expressed for open discussion, what you do with it is up to you.

Christ, stop chatting and get pixellin will ya :D there's plenty still to be worked on.

40
Pixel Art / Re: Catch As Cat Can Mockup.8
« on: March 11, 2009, 12:30:31 am »
what?  ???

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