Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Terley
Pages: 1 2 [3] 4 5 ... 66

Pixel Art / Re: [WIP] ► Forum logotype
« on: March 24, 2009, 07:09:12 pm »
I like the concept but I think you'd be better looking at other isometric art to help, I'd use about 7 or 8 colours for the whole of this.. Well i've done a quick edit of some of the text to show ya what i'd do. Use of black to seperate it from the back, I think you had the right idea with outlining it but it just needs more contrast imho. Hope this edit helps.

Pixel Art / Re: Evil Face Avatar [WIP]
« on: March 24, 2009, 05:22:21 pm »
I think with this your AAing could be improved still, 45degree angles shouldn't really be touched like that and places like under the eye could be made to look much rounder.


made a small edit on the eyes and nose, not perfect but you should aim to make it as smooth as possible.

Pixel Art / Re: Girl sprite
« on: March 24, 2009, 03:56:50 pm »
the face seems to have no clarity, maybe because your trying to fit too much detal there? I'd simplify it so its much more readable.

Pixel Art / Re: Face_Rampage
« on: March 22, 2009, 09:13:57 pm »
If the suns lighting up the earth like that, then so too should it light the face up in a similar manner. It's possible that the earth would emit a bluish tone to the right side of it, and of course there'd be a strong light from the flames on the left but I think you're confused lightsource is pulling this down.

Pixel Art / Re: Loli animation help
« on: March 21, 2009, 08:11:50 pm »
I'd add a bit more warmth to the rocks in this mockup, a bit too yellowish imo, also I think the grass is really blinding. Here's how Id have it, if it helps.


oh sorry how rude, loving this so far such a cute sprite. goodluck.

Pixel Art / Re: Platformer Sprite needs improvement
« on: March 20, 2009, 06:02:49 pm »
I really like the simple style of the non-gameboy version, you just need to work on your palette, just made a small edit of this too. Just some improvement I think could be made, mostly with the colours but I've also altered the characters a tad and the tiles to a degree.


very minor edit but hopefully it'll help.

Pixel Art / Re: Platformer Sprite needs improvement
« on: March 19, 2009, 05:51:05 pm »
Really you just need more contrast with this, here's an edit I made earlier.   :crazy:

You can share some colours in this if ya wanted, no need for so many with this, I think the addition of black as said would make a great difference.

I put his feet to a flat and pushed the leg on the right over a pixel for balance. Was just trying to make him more grounded, being a small guy and all.

Alter the lineart too a tad, imo his heads a bit too big. Gave him ears and a better sense that he can see, rather than two lines for eyes.

Changed the hair too, looks very meshed onto the head in your version. Bit more on the front

11 colours for this, im sure you could get it down more, not like it makes a difference.. hell you could bring it to 10 to add some highlights.

I aimed to have the skin a warm but light cartoony pink, with the shade more of a darker orange that could be recycled into the scarf highlighs. The brown in this can be used in the skin, hair, shoes and im sure the coat too if pushed. It acts as a connection to black alongside the blue, both being on that side of the hue mixer.

With the blue coat Im keeping in mind that for the white of the eyes a blue can really help soften and give some interest.

Just my thoughts, take what you like from what im advising and keep us notified of updates  :y:

much love  :-*

Pixel Art / Re: This isometric car sucks (C+C wanted)
« on: March 19, 2009, 04:37:55 pm »
You've got some banding issues here are there, highlighted in red. something more like what ive highlighted in green looks much nicer.

Helm's gone over this many times but there's a lot of detail about it here;

Oh and made a slight colour edit too that may help, its good to use some hue shifts that change through the shades, pushed the lighter greens closer to a yellowy green, and the darker ones to a more blue richer green. Slight more contrast too wouldn't go amiss.

You're getting there, im not going to do a huge edit of this because really it's just minor things that are holding this back atm, get the shading form down, along with the banding issues, sucessful AAing to polish this off and it'd be pretty sweet.

Pixel Art / Re: [WIP]Face
« on: March 18, 2009, 09:56:43 pm »
Im gonna give ya a bit of help with the last guy, hopefully it should help you with them all in some way or other. This just caught my eye to be fair.

Firstly I worked on the palette a tad, pushed the darkest shade to black and the lightest to white for contrast sake tried to have some variation in hue/saturation so it's not so burning on the eyes. I've lowered the saturation of one of the darker shades to add a bit of softness to the skin, plus skin has a reflective quality so that it looks more natural to have some blue's in there.

The trapezius seems far too high on the neck, sort of like a skewed perspective. You need to look at the anatomy of the upper torso as well as the human head construction, it's all connected so it's helpful to imagine what's going on outside the reach of your canvas to determain how to place your shaping and details.

The head seemed a bit too wide, shortened it horizontally a pixel and also lowered the eyes, nose and mouth down a pixel too so it's level to the ears (which I widened). Tried to make the proportions realistic but keep a cartoony quality to this.

The nose I admit is hard to shape in such a small area, the only way to really get around this is to hint whats there and make what you can show easily readable so the eye can make up the rest.

You should use your palette shades to chisel your character into shape more, i've kept in mind where I want the cheek bones to be to help me shape that area, with the light coming from the top left there'd be a degree of shade change from just under the eye to running down to the chin that can really put some shape and interest.

I've used the black to darken and thicken the eyebrows in comparisant to yours, lowered it to the top level of the eye for the frown and increased the shadowing it projects.

Try use the white to highlight more than anything, the odd shine here and there really can help to show that there's light present in the image.

I could go on for ages but lastly i've added what adding hair to the bald guy would look and how to approach his hairline, you really need to know the full construction of the head before going in with adding hair, the image just above needs more work done there because the hair seems to clung to the head. Also added in more detail to the frown between the eyes.

Hope this helps.

Pixel Art / Re: My first Pixel Art, EVER!
« on: March 16, 2009, 08:18:32 pm »
this thread may interest ya, lol shrike you had a similar approach back then too is what reminded me.

(for the love of god don't bump it)  >:(

Pages: 1 2 [3] 4 5 ... 66