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Messages - Argyle
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21
2D & 3D / Re: Official OT-Creativity Thread 2
« on: December 15, 2012, 05:51:00 am »
Messing around with Manga Studio today, and this is what came out of it. I was worried that it'd be unable to do other art than linework and simple coloring in. Turns out, it has pretty good brush functions, and it was easy enough to paint in a more traditional way.



Haphazard lighting and shading and not that much construction overall. I just drew whatever I felt like. I'm not going to finish it :P

It's just a test subject. But I thought it came out looking pretty funny, and I wanted to share it. :lol:

And thanks for sharing! I've got Manga Studio but have been too enamored with other projects to really sit down with it, but the times I had spent were only messing around with flat black inking with various brushes. Good to see it fares well with color!

22
Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: November 27, 2012, 01:20:22 pm »
I'd wager it would be fine and dandy if you're aware of the person you're making the 3D lowpoly gift for likes that kind of stuff. Just be aware that I saw at least one person that said they did not like lowpoly. Generally, I'd say at the very least try to make something that your recipient hasn't listed as a dislike, unless it's being lightheartedly spiteful for the sake of a joke they'd understand.  :P

Also, all the people bummed that they missed signups that still have the interest to participate - it wouldn't hurt to post your wish list anyway and pick a person you would want to make a gift for (keep it a secret though) and who knows, maybe somebody will finish their gift and have the kindness to surprise you with something? It might not be a sovereign match made in the eyes of the almighty randomized pairing algorithm secret santa software Crow uses, but at least you still get to join in on the gift exchange and make somebody else totally surprised and happy.

23
General Discussion / Re: Official Off-Topic Thread
« on: November 24, 2012, 01:06:55 pm »
Thanks for the heads up, snagging it while I'm INUNDATED WITH CASH MONEYS from working too much, and because I've heard good things as well.  :y:

24
Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: November 23, 2012, 05:35:34 am »
Finally updated my post to have content for whoever gets to fulfill the destiny of being my santa.

Jump to post to see the ravings first-hand!

25
Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: November 20, 2012, 04:25:19 am »
This is honestly my favorite thing about Christmas.

For some yuletide revelers,
presents and mistletoe are where they find their drive.
For me and my family,
we're driven to Pixelation, gleefully a-mashing F5.

I'm in!

Dear [SANTA AGENT NAME HERE]

I'd be honored to receive a pixel gift that is a reflection of what YOU like and would be something that you would take joy in creating. This is you taking your time to make a surprise for me, so I don't want my potential Santa to feel chained to creating something they dislike or is in some style or format that they will dread/not be able to give their all to. I just ask that you put the same care and effort into it as a piece you strongly wanted to do for your own personal growth and expression.

Note, the list that follows is all over the place, I know. I just want these things to serve as separate ideas or themes to consider exploring for any potentially indecisive Santa. Generic 'I will love whatever I get' speach aside, here are some things I like to serve as a little inspiration:

  • Animation, animation, animation! Characters in particular.
  • Dinosaurs
  • I love and appreciate things that are beautifully designed and quality art that are, at the same time, funny.
  • Curvy womens (Grossly skinny supermodel-proportioned girls are just off-putting to me.)
    • Most any females featured in Big Brother's drawings meet the posterior proportional standards of curvines that I'm getting at.
  • Skateboarding
  • I am always taken in by good background art. Environments are one of my weaker points as an artist, so I'll stare in wonderment at a well-rendered scene for hours.
    • Specifically inspired and appreciative of the pixel pushing BG styles of Vierbit, DarkFalzX, Henk Nieborg, and goddamn... I spent hours running around in Aliens Infestation DS just ogling the gorgeous backgrounds Helm, Ptoing, and Vedsten filled that game up with.
  • Metalocalypse
  • Game of Thrones
  • Things so ridiculous that their hilarity ascends into awesomeness.
    • To illustrate what I mean, I have shirts and computer backgrounds on rotation of things like an amazon spear-holding babe bursting out of a wave riding on a chrome robotic shark, or a T-Rex using a computer with 3D glasses. Artists in the 80s had a real knack for generating art that tried far too hard to look totally rad, and it makes me laugh.
  • Comic Book art
  • Every person in the world has mentioned robots, steampunk, and kick ass sci-fi stuff. But it's cool and I can't say I don't like that stuff too!

Dislikes:
  • Ketchup
  • Mustard
  • Pickles
  • Generally, I dislike anime unless it serves a style purpose or is parodying it.

Whatever you make, if it's something you are proud of having made, it will forever be our anonymous secret santa love child that will live on immortally in every harddrive I'll own for the rest of my life. No pressure.[/list]

26
Challenges & Activities / Re: Totem Pole!
« on: November 09, 2012, 02:12:51 pm »
Had too many work projects going on, so was sad to miss adding to this. But GREAT to see another news box in the corner of these forums showcasing activities. Nice turnout too! Thanks for piledriving some activity and participation into these naked boards <3

 :D

27
Portfolios / Re: [Portfolio] Carl Douglas - spriting and animation
« on: April 27, 2012, 08:38:09 am »
Thanks so much, that is certainly the plan of action! Appreciate the kind words, Sharif (even though you look like a spambot.. unique gifts are unique)

28
2D & 3D / Re: FC
« on: April 15, 2012, 02:28:01 am »
Just one quick edit to make it more infantile.



But no really. These pieces of yours are always fun and interesting to look at, so I'll be interested in watching your progress, especially in regards to how you will go about doing a new coloring style.

29
2D & 3D / Re: More low poly this time (scroll past old posts)
« on: April 15, 2012, 02:01:44 am »
It's very common among 3D characters but do you think there's a way to give him more "life"? He has this puppet Pinocchio marionette vibe to him - almost a creepyness. It seems to take some pretty serious mastery to create 3D humans and they look believable. Of course, your little guy is a cartoon so it's less imperative, but it's something I pick up when I look at him.

I definitely recognize the model of the guy's 'plastic' personality, in fact he pretty much creeped me out for most of the modelling process once I plopped some eyeball textures onto him. Once I got into learning how to manipulate the face in the animation portion I think it helped out a little. But, for what it is, I'm not hung up on it considering that character was made as an exercise to learn the software as well as 3D workflow at its most basic levels. So in the regard of showing me the ropes, he informed me that he appreciated not getting disqualified in the preliminaries.

Quote from: Mathias
Getting proficient with 3D-ish stuff are we? Very good. 3D work can be really fun, engaging work. When I worked a full-time doing 3D all day I found that it was very immersive. Like animating crap in Flash, you can just do it all day long. The possibilities are endless.

Certainly finding that to be the case. And it's funny that you compare it to animating crap in flash, because I was the same way when I first figured Flash out way back in the Macromedia Flash 8 days. I could have tweened a whole day into oblivion without a second thought! Thoroughly enjoying 3D so far, and am happy to recognize that my workflow is improving every time I tackle a new piece.

Quote from: Mathias
(your site bg doesn't span my mon's standard 1080p width - 1920px, might wanna expand it some)

Much appreciated, expanded to 2100 wide. You monster.

30
2D & 3D / Tiny Car
« on: April 13, 2012, 09:14:22 pm »
More low res this time!





64x64 textures this time as opposed to 1024x1024 :P

Sorry for color distortion of the export, compared to the texture map, had to downsample in the interest of filesize in the GIF

Looks like it went a little goofy at render time with how it mapped the textures compared to how it looks in the modelling window. So here's the view from inside Blender. I had turned off Mipmaps and everything for the render options but I suppose there was something I might have missed.


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