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Messages - samw3
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41
Pixel Art / [WIP] an Old King
« on: August 08, 2009, 04:55:50 am »
Hello, this is an old king for a simple 16x16 style rpg project.  He'll be used in the intro sequence.

C+C please about the form and lighting and such.  I rather suck at larger pieces so this is a stretch for me and I'm eager to learn.  He's wearing a breastplate under one of those capes with the fuzzy edges.  He will eventually be holding a staff in his hand.  Thanks for any help in advance!

EDIT: Some more updates.. I'm almost embarrassed to leave the first one there, but I will.  I was reading through some posts and saw EvilEye's comment about mirroring your art to get another perspective.  Great idea!  Still looking for comments and critiques.  I'll be working more on it.

EDIT: I guess that's what I get for posting at 5am board time. :)   Cleaned things up a bit and played around.  Still looking for c+c.

Sam

Oldest -----> Newest


42
Pixel Art / Re: [WIP] This Mushroom, it is my home!
« on: September 01, 2008, 02:23:54 am »
Looking *really* nice Dex!  The only thing that bugs me now is that angular bend in the new section of the cap where it shifts out of the 45deg angle.  I really like the staircase!

43
Pixel Art / Re: [WIP] Hello and some pixels
« on: September 01, 2008, 01:40:17 am »
Yeah, I'm stumped on the ninja.  Any pointers would be helpful.  I'll take a couple more stabs at it in my free time too.

No, it will probably be an emulated 8-bit mode.  I just want to use 16 colors for the retro feel.

44
Pixel Art / [WIP] Jester Maximus
« on: September 01, 2008, 01:30:03 am »
Ok, here's another one.

This one uses the NES palette (which I would like to stick with), though I'm not limiting myself to 4 color sprites



c+c welcome.

45
Pixel Art / Re: need help with top-down walk cycle
« on: September 01, 2008, 01:03:44 am »
the shoulders typically shift a little bit left and right as well, and the head should nod a bit left and right too, not just move.

Here is a youtube animation of a front angle walk cycle (i couldn't find a top one).  It's very exaggerated, but maybe you can see what I'm talking about.

http://www.youtube.com/watch?v=ZXmpirInEBk&feature=related

46
Pixel Art / Re: [WIP] Hello and some pixels
« on: September 01, 2008, 12:04:59 am »
Thanks for the points tocky, i'll keep those in mind.  I tried fixing the ninja's outline and he ended up looking like a spaceman.. Any ideas?

Old

New

The game is a medieval gauntlet-ish platformer with not your usual character classes. The two stances are "armed" and "stand", but I also have the arming animation and a walk for a few of the chars.

I appreciate the edit EvilEye, you've got talent, but it is totally not what I'm going for.  It's way too realistic.  I should have said that I'm going got a saturated look on this one(kind of like the old EGA graphics), but I honestly didn't know you could get that much of a realistic look out of 16 colors.  Nice job.  I do appreciate the palette link though and will consider that on other projects.

I like how you added the cape.  It's interesting to see others' perspectives on your art.  I presume you though he had a yellow cape from the stand image which was supposed to be his sword on his back.

Here are a couple of animations: (posting these at 3x since that's how i have them rendered right now. Oh, and that's how the game will be played.)





But this is a WIP still so any other c+c would be nice.

47
Pixel Art / Re: [WIP] This Mushroom, it is my home!
« on: August 31, 2008, 03:21:08 am »
It seems like there is a contrast problem between the red section and the first brown section to the left.  The highlights look blotchy to me and particularly square on the right side.  ..and I'm not sure what the white moon shape on the left is for.  Is it a spot on the mushroom? Too light, imo. Is it a highlight? Seems out of place. 

The work on the lower shrooms looks really nice to me.

48
Pixel Art / Re: Spydermine
« on: August 31, 2008, 02:43:51 am »
Ok, Sokota asked me to make a walk/run animation for the Patrick O'Grady sprite, but he/I don't think it's perfect yet, so I am posting it here. I am not all that skilled in pixel art, but I am (or at least, I thought I was) ok at animating. I animated a few other walking characters for the team, so I have a little bit of experience with it, but not much. So, here it is:

Could someone help me figure out how to improve it, and make it more smooth/realistic? Thanks.

c_raethke

Imo, it seems like you need a great deal more body movement.  Shoulder twist, head bobs, etc.  Try googling "Walk Cycle" or take a look at this link http://www.idleworm.com/how/anm/02w/walk1.shtml

49
Pixel Art / Re: [WIP] Hello and some pixels
« on: August 31, 2008, 02:36:48 am »
heh, its ok. its late here too.

I started with a the 6 primaries RGBCMY, their half-brights, and white and black but then tweaked them a bit.

I'm going for a retro feel.  The game will (hopefully) play in 3x.  I do larger pixel art.  The low-res is just the style for this one.

50
Pixel Art / Re: [WIP] Hello and some pixels
« on: August 31, 2008, 02:22:45 am »
all 16 of them :)

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