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Messages - samw3
Pages: [1] 2 3 ... 6

1
Pixel Art / Just a Two Bit Cowboy
« on: April 15, 2011, 06:27:47 am »
4 color 64x64 pixel doodle using the sepia palette from the Super Gameboy.  C+C appreciated, help me grow as an artist.


2
Pixel Art / Re: Battle Baddie Portraits - Fire Bat
« on: January 22, 2011, 03:54:08 am »
Thanks!  I'm still working on it, the lower wing is supposed to look like it's wrapping around to the front.

Ok, here's the latest update.  Any better?  I tried to add more definition but also sort of stumbled on a more flamed look.


3
Pixel Art / [WIP] Battle Baddie Portraits - Fire Bat
« on: January 19, 2011, 04:23:00 pm »
Hello all.  I'm working on some static baddie portraits for our Dragon Quest/Warrior kind of game. They must fit in a 136x96 frame.  I'm shooting for an 8 color palette for each one.

Here's a Fire Bat I'm working on.  C+C are needed and welcome.  I'm struggling with the lower wing and there are probably other issues there too.  Any insights?



Thanks,
Sam

4
General Discussion / Re: You are all really going to hate me!
« on: October 18, 2009, 09:56:03 pm »
Sorry for resurrecting this post, but I felt it would be best to keep it here for continuity.

The retro remakes link above is dead and I'd really like to try this.  Does any one have an update link, or can anyone mirror the file?

Thanks

5
Pixel Art / Re: [WIP] Giant Spider
« on: September 20, 2009, 06:43:40 am »
Finally got around to the edit on this one.  Just realized i haven't fixed those hilites, Jad.  C+C welcome.


6
Pixel Art / Re: [WIP] Antelope Skull
« on: September 15, 2009, 02:22:24 am »
Needs more contrast.  The darks should be darker, lights lighter.  I also think you should add a bit of perspective, show both horns.  Also if the light source is coming from the top-front, the horns should cast a shadow on the head a bit, especially near the base of the horn.

7
Pixel Art Feature Chest / Re: [WIP] Ogre
« on: September 02, 2009, 07:55:15 pm »
Fantastic edit, st0ven!  The muscular form really pops!  I've learned a bunch from it.  You're right.. I do struggle with higher contrast.  I might try a piece that is purposefully very stark just to practice these deep shadows.  Thanks a lot for the pointers!

BTW, sorry about moving "so fast" on these.  I'm actually still really slow.  :D  It's just that I'm focused and really cranking on each one.  From sketch to final that ogre took about 12hrs.  Atrocious, I know.  :-[

8
Pixel Art / Re: but its the pelvic thruuuuust
« on: September 02, 2009, 06:36:48 am »
his zipper looks like a bad case of ED, especially with the "pelvic thruuuuuust"   :-X

9
Pixel Art Feature Chest / Re: [WIP] Ogre
« on: September 02, 2009, 06:34:19 am »
I just couldn't get it EyeCraft.  I struggle with foreshortening and what I have already here with the feet is a real stretch for me.

So.. I just ran with what I had.  Thanks for the pointers.  I guess I just need more practice.

Latest update.  Still a work in progress.  How's the translation so far?  I know it's kind of monochrome still, I'll fix that later.

You know.. looking at the post's preview.. the hammer looks wonky.. perspective is off.. I'll fix that.



Updated :


Final:  (gotta move on)


10
Pixel Art Feature Chest / Re: [WIP] Ogre
« on: September 01, 2009, 03:01:11 pm »
Thanks for the edit, eyecraft.  I like the lean you have there.  Problem is this will need to go in a horizontal frame.

The final piece has to fit in a box with this aspect ratio.  I feel like what you've got will have the hammer off screen.  Am I right?




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