Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hunited
Pages: 1 ... 5 6 [7] 8 9

61
I think the main problem with your colours is that there isn't enough contrast. The purple on the slug's body also blends in with the red in parts. So basically, your highlights should be brighter and the shadows darker.

62
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 07, 2017, 02:25:01 pm »
Afelium, you can still be proud, but it's not really about pride. I too feel a bit down if I see other people's art that's much better than mine. But instead of developing an inferiority complex you should try to learn from it, everyone was a newbie once, everyone will improve given enough time,work, and dedication.

Keep doing what you love!

63
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 06, 2017, 10:58:55 pm »
Well, although light does propagate in straight lines, you're not really looking at Samus as a 3D object in this way.

64
Pixel Art / Re: [CC] Window in brick house
« on: October 06, 2017, 10:40:58 pm »
Shipley, you're not really adding anything in this critique section. Healthy commentary is a way for people to improve their art.

Also, just wanted to pitch in and say that in brick houses, the top of the lintel doesn't necessarily always have a different brick arrangement. Also, sometimes a concrete beam is used above it, so there's possibilities.

Also, it seems weird that your bricks are either a light or dark variant of the exact same brick, try adding some more different versions of (possibly random) textures.

65
Pixel Art / Re: [CC] Spheres
« on: October 06, 2017, 10:34:00 pm »
Some of those spheres seem too close to each other, if they really were spheres they'd be further apart, if you want a reference, try to see if you have some old marbles and stick em together or something.
EDIT:
Or you can just google em of course:

Found some stacked spheres for you.

66
Pixel Art / Re: Demon Death Spirit
« on: October 06, 2017, 10:29:40 pm »
I'm also not sure if this should be in the pixel art section, since the background clearly indicates dirty tools.
Also, guys, don't be mean it clearly says in the title that it is a demon death spirit.

67
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 06, 2017, 10:27:03 pm »

It's this part especially, but if I'm the only one, then don't worry about it.

68
Pixel Art / Re: Bridge at midnight[WIP]
« on: October 06, 2017, 07:42:06 pm »
The back leg of the horse looks really strange to me, try looking at some actual horse walk cycle animations and maybe deconstruct those (choose a certain pose you'd like and take that, maybe).

69
Pixel Art / Re: [C+C] Anime Portait
« on: October 06, 2017, 07:35:51 pm »
Ship Shipley, you do realise that only one person suggested changing the anatomy a bit and the following post was OP editing his own work to incorporate the comments, right? So he did 'reproportion' it, like you called it.

70
Pixel Art / Re: Samus Pixel art[WIP(?)]
« on: October 06, 2017, 05:35:05 pm »
Actually, although that is not banding, it is what is bugging me on the right shoulder as well, still.
Banding is when you line up pixels in a way that creates a perceived line.
Actually, what you described is banding too, itīs just that in pixel art jargon it means something else.
example of banding

Pages: 1 ... 5 6 [7] 8 9