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Messages - Dr. Kylstien
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Pixel Art / Re: First Pixel Art
« on: October 27, 2008, 07:23:18 pm »
You need to consider your light source. The bricks, door, and window all appear to be lit from completely different directions.

Pixel Art / Re: Bioshock
« on: October 26, 2008, 10:35:25 pm »
If I may contribute some technical nitpicking:
It appears the Big Daddy alone occupies all eight sprites at its widest point, meaning there will be massive flickering between that row, the same row on the player, and the projectile. Assuming there is no overlapping, it uses up two or three of the four color palettes. The little sister shares one of those palettes, but the player character uses two sets of completely different colors. I suggest you use the same browns palette from the Big Daddy on the player. I haven't checked the background...

Depending on how much it moves (I haven't played Bioshock), you might consider making (most of) the Big Daddy out of background tiles, where the only hard limit on size would be the amount of memory used. You would loose the ability to change palettes every 8x8 tile though.

Of course, you don't have to consider any of this, but it can cause your picture to 'look wrong' to people familiar with NES games. Also, observing hardware limits on palettes can lead to better use of colors as a side-effect.

Pixel Art / Re: Doom, inspired by Mockup Frenzy #3: Game Boy De-Makes!
« on: September 07, 2008, 06:03:01 pm »
The front/side view sprites don't fit the 3/4 view playfield very well. Otherwise, it looks very impressive.

Challenges & Activities / Re: Palette Workshop Challenge
« on: September 05, 2008, 03:28:29 am »

Pixel Art / Re: [WIP] dog monster!
« on: September 04, 2008, 12:34:58 am »
Man, pillow shading is the wrong term, really, and maybe I need a fresh one. It's the back and shoulder muscles, mainly. it looks like you've built him out of spheres in an old style 3d program, it doesn't look like chunks of flesh. The ring-shaped contours of one colour layered on top of the next, making perfect round oval shapes, like layers of sedimetary rock - that's wrong, it's too clean, light doesn't hit things like that.
Phong shading?  :D

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