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Messages - danieldiggle
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Devlogs & Projects / Re: Skies Of Chaos - DEMO LIVE !
« on: October 09, 2018, 04:13:41 pm »

We just launched the demo of our retro pixel art shooter!

If you'd like to try it out you can download the demo via TestFlight here: 👉 👈
(TestFlight is an Apple app that lets you try beta software)

There's an Android version in the works and sometime next week, hopefully, a wide/big screen PC demo too!

Oh and you can see a little trailer here:


Devlogs & Projects / Re: Skies Of Chaos
« on: April 14, 2018, 09:13:27 pm »
We've been making good progress on our game and have opened a BETA signup list for anyone who wants to test out the game when it's ready. We'll be testing on both iOS and Android so should have most people covered.

If you'd like to get on the list, just head to our site:

Below are a few updated screens too! As always, you can follow progress on insta and twitter too: @skiesofchaos

Devlogs & Projects / Re: Squaretale's Pixel Game
« on: February 01, 2018, 02:58:50 pm »
Lovely progress on this since I last looked! really unique style.

Devlogs & Projects / Re: WIP - "Highway Sprint" Amiga 68k racer
« on: February 01, 2018, 02:56:31 pm »
Love the visual style on this! looks fun!

Devlogs & Projects / Skies Of Chaos - DEMO LIVE !
« on: December 16, 2017, 01:28:50 pm »

Hey guys. Me and my friend have made good progress on our game with the Red Bearon boss nearly all done.

Next up are the character portraits for the text boxes and larger portraits for the Broforce style boss annoucement.

I've got large sketches of the first boss done, and I've had a first go at doing a mini portrait last night. It looks ok, but I think it could be a lot better. Any thoughts or pointers would be great!

Here's the current mini profile:


And the full character design:

Devlogs & Projects / Re: Skies Of Chaos
« on: November 09, 2017, 11:12:56 pm »
Thanks :-)

This is the first boss done. I'm pretty happy with how this has come out now. Might still try and get a better reflection on the glass, but think I'll start moving onto some other game assets!

Devlogs & Projects / Re: Skies Of Chaos
« on: November 06, 2017, 02:02:14 pm »
 :) Very nearly finished!... Will share full image soon.

Devlogs & Projects / Re: Skies Of Chaos
« on: November 02, 2017, 04:30:07 pm »
Starting to get a metal panel / rivits details into the boss. Still haven't decided on turret placement or design. And I need to add engine exhausts or some type of exposed metal around the engine housing, to suggest its a weak point to be targeted.

The area around the tail is probably the most complete so far. I'm a little worried that the metal paneling looks a little 'circuit board'y' ?

Devlogs & Projects / Re: Skies Of Chaos
« on: October 30, 2017, 10:08:25 am »
We've started work on the first boss, the 'Red Bearon'. Just blocked out the shape so far, now need to decide on texture - wood/canvas, metal/rivits etc. Haven't decided on weapons yet but will probably be a number of turrets for this first boss.

In-situ will look a little like this:

Devlogs & Projects / Re: Skies Of Chaos
« on: October 25, 2017, 01:49:11 pm »
The screenshot looks very crowded, I hope it doesn't get confusing while playing.
I love the style anyways. Good job with the PICO-8 version!

It's not always that crazy in the real build! it's more an indicative mockup. Though Broforce style madness and explosions is definitely one of our major influences!

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