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Messages - Robbie Harrison
Pages: 1 [2]

11
Pixel Art / Re: [C+C] [WIP] Problem with colour - Pixelart Character -
« on: October 15, 2017, 03:09:20 am »
I guess I shouldn't be legitimately criticize since i'm a noob, but here's what I think :

When people shiver, they tend to retract their neck and lift their shoulder, it'd add some motion to your drawing.
Then, you should probable add some shadow below the arms, to add some depth,
and i'd make the arms slimmer, they look kinda big.

Here, as I said I may be out of the mark, but i'd how I see it ^^ Hope it help at least a little !

Ps : Quick edit to show my point :








12
Pixel Art / Re: Help - Loose clothing in low-res.
« on: October 14, 2017, 02:05:49 am »
like dis ?


13
Pixel Art / Re: Hospital Stretcher Critique?
« on: October 13, 2017, 01:09:35 am »
I tried this edit :



I incresed the reflexion, the contrast between the shade of greens and reduced the "flaws" in the matress. But I think that it depends really on the background for this sprite, as a lot of detail could make it "lost in the crowd" if the background has a lot of objects.

14
Pixel Art / Re: Frost Giant - Help
« on: October 12, 2017, 11:01:18 pm »
I personnally prefer 2 over 3 but I think you should pick whichever you prefer :)

15
Pixel Art / Re: Help - Loose clothing in low-res.
« on: October 12, 2017, 10:59:08 pm »


At this size, dither often does more harm than good.

It happens a lot when people start making pixel art, that they don't know how to fill the space so they dither everything

Yup, i'm just too used to higher resolutions where dithering is easier to render.

Anyway, thanks for droping by ! I re-tried, trying to follow what you told me and arrived at this result :



I'm still not really happy about it but, well, I think it's still better than the first one o/

Thanks, you lot !

16
Pixel Art / Help - Loose clothing in low-res.
« on: October 12, 2017, 01:24:29 am »
Hello everyone !

I'm quite new in pixel art, but it is always a pleasure to see imprvement.

I've been doing hi-rez character so far, to get a grip on basic techniques. But since I wanted to enlarge my domain of expertise, I tried doing 16*16 and 32*32 characters.

The problem being that I cannot get a decent result, everything i've done so far is terrible, I realized that when I finished my last attempt to do a character in "loose" clothing. I can't get some good effect on the shading; Thus I'm seeking help of some more experienced pixel artists.

Here is the best I managed to get :



Thanks a bunch !

 

17



This is my first attempt at making an NPC/Character model:



This is an example of my most recent:



Not claiming the latter is good, but it's an example of progression that i only gained through practice and critique.


out of curiosity, how much time has passed between the two drawing ? It's pretty good BTW ! :D

18
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: October 10, 2017, 10:16:59 pm »
Not quite an artist but really interested in pixel art. I seek to fight my social anxiety, and I found than finding confidence via creation is the best way to go on in life, thus I started drawing, pixel art , and music. My skills are still raw but it's always a pleasure to see improvement in my work.

Hope we get along !

19
Pixel Art / [WIP] Need some review on my running cycle.
« on: September 07, 2017, 01:13:16 am »
Good evening everybody ! I hope everything's going right for you.
So, i've been working on the running animation of one of a characters, but no matter what I do, I can't figure out how to "perfectize" it . It always seems a bit of, as if it was missing something.

Anyway, I just want to say that i've been doing pixel art for only a couple of mounth, and thus I'm really not that advanced. Don't get mad over poor work, i'm doing my best <3


Here's what it looks like when animated :


a slower version :


and finally : how is the character when "standing still" so that you have an idea of what it looks like.


Thanks a lot for any retour ! Have a nive night !






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