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Messages - dock
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21
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 11, 2008, 05:50:26 pm »
Looking very yummy there. The different mountain sizes makes it look much better, as do the tiles with rocks on them.

With the water you're going to have to have some sort of animation. You could have it scroll as though it was a lake blown by the wind, or you could have it expand and contract at the shore. Sparkles of wave highlights glowing and dimming would work well too.

22
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 09, 2008, 03:36:36 pm »
I really like the look of this, and I hope you stay with the original colours.

 Would it be a good idea to have a shadow tile for when trees or grass are placed on the dark side of a mountain piece?

23
Pixel Art / Re: just Rat now... (v4, flat-shaded now)
« on: November 27, 2008, 04:30:25 pm »
I much prefer the flat shaded. The other one is hard to read for me, and the eye and ear merge into one. In fact, those ears could probably do with being a pixel further back, they're very close to the eyes right now.

24
Pixel Art / Re: Aryll from Wind Waker (WIP)(nudity...sorta?)
« on: November 27, 2008, 02:27:00 pm »
She's way too young for any breasts, she should be completely flat chested at her age.

Her legs are too long for wind-waker style too. They have a very distinctive short leg + long arms style.

25
I have to admit, I was expecting something more conventional. ^^;
I like to have multiple documents open at once so I tend to prefer a regular window-based setup. Just now, for example, I had my different loops open in different windows in photoshop whilst I animated.

I agree with Jad, this doesn't strike me as somewhere I'd like to work, especially in relation to swapping between other software that I use during the task.  I loath Zbrush because of its very custom GUI, and unfortunately I can't imagine myself using this in its current incarnation because of the fruity GUI.  It makes more sense in zbrush, LightRoom and Aperture (software which works in full screen mode) because you're working on something very big and detailed. The opposite seems true of pixel art, where I tend to prefer my windows small to medium size.

I think I expected something closer to Microangelo: http://www.microangelo.us/icon-tools/icon-editor-example.asp

26
Pixel Art / Re: Run loli-goth, run!
« on: November 25, 2008, 01:03:29 pm »
NaCl, cheers for the feedback. I might turn the face down a bit, now that you mention it, especially as the game has a strong emphasis on moving downwards.

Working on a jump animation at the moment. I hate not knowing what frame the jump will start on (unless you're doing flashback/prince of persia style stuff). It generally looks fine in game, but from an animation point of view it feels very wrong.

27
Is there something bad about PTK?

I've never used it, but people on the Indiegamer forum seemed to gush about it, and it sounds pretty good in general.

28
Photoshop Elements has an interesting approach at simplifying the user interface. For example, I think the options are more top-level, rather than buried, and slightly bigger icons by default. 

Looking at software such as iphoto, garageband might be a good idea, as apple's software is designed to be much more accessible by beginners than other developers.

29
Another request for a mac version. There are a lot of people itching for a usable pixel editor on mac!

Try to copy Photoshop's shortcuts and main interface as much as possible, as it is regarded as the 'standard'. Things like zoom, scale brush, etc are in a lot of different programs now.

Please focus on a clean and modern user interface most of all, actually.

30
Pixel Art / Re: Non-Pillowing
« on: November 21, 2008, 12:42:46 am »
I think you'd have a better time if you stuck to using less colours, really. If you were to shade that ball with four colours only it would come across better, and give you more scope for being deliberate with your use of colours. Good luck!

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