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Messages - Dex
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21
General Discussion / Re: NEW CLUSTER STUDY THREAD!
« on: December 29, 2013, 04:01:31 am »
I completely understand the idea and concept behind doing an exercise like this (I actually went over my avatar and did a version that was void of single pixels, but alas my computer shut down and I hadn't saved it...) but to inherently change the way you pixel just to eliminate an abundance of single pixels? That's an entirely silly and futile idea in my opinion. Who are we to say what we should or should not do with pixel art? If someone wants to create pixel art that is smooth enough to be a vector image, why shouldn't they? Pixel art is a means to an end, just like any other artistic medium. You can create whatever you like with the medium, and saying "well, they simply could have just done a vector image instead" does not hold any water in my book. Sure, they could have, but in the end it is entirely up to them. It's not a waste of time or a worthless exercise just because what they made could have been made with another medium. People create oil paintings that look like photos-- should we tell them to stop painting or change their style? Of course not.

Elk's incredibly large and detailed dragon pixel art--- could that have been created digitally in Photoshop as opposed to pixels? Surely. It doesn't change the fact that his artwork was impressive, incredibly intricate, and well crafted. He didn't waste any time by not making it in Photoshop instead because it was his choice to utilize pixels in a way that he enjoyed controlling and working with.

The same goes for this concept-- the concept of clusters and "incredibly clean pixel art" is surely interesting and can indeed help us decide where we place our pixels in the future, but I have qualms with the idea that we should eliminate single pixels from the process or dismiss the ideas of dithering and AA for the sake of a more optimal sort of pixel art, since we can't clearly define that term. What the ideal pixel art image should be composed of is entirely opinion based.

Over time my pixeling style has worked to attempt to eliminate banding in any shape or form, and I attribute that to the studies done both here on Pixelation and how I've learned and grown over time as well. I know that the idea proposed here isn't to truly eliminate working with single pixels, but some of the talk that has arisen about AA not being a worthwhile exercise and stating that pixel art that is smooth enough to be vector art shouldn't have been pixeled at all just did not sit quite well with me. :-[ Lines like "the bad side about this is that there are lots of single pixels and it looks really blurred if you look at it at 200% or bigger"-- the "bad side?" How is that a bad side? It's entirely up to the viewer. Panda's image shows mastery of several pixel art concepts, and containing single pixels does not constitute a "bad side" in my opinion.

I don't think Helm's original intention with this topic was to propose changing the fundamentals of pixel art entirely, but some of the ideas and arguments that have arisen just seem contrary to the idea of pixel art being just that-- an art form composed of pixels. From my perspective, how we utilize these pixels should not be routinized nor categorized.

22
Archived Activities / Re: Secret Santa 2013
« on: December 25, 2013, 11:03:07 pm »
Hey overkill thank you for the present! Laser-shooting owls are among my favorite things. :D I look forward to seeing the finished product-- no rush though, I know it's the holiday season and we're all quite busy!

Tim-- glad you liked it! I had a blast working with a style similar to Mucha's and I hope it shows.

Also-- awesome pieces this year from everyone. Really liked everything here, great to see such lovely stuff. And thank you all for the compliments on my piece. I really enjoyed making it. Merry Christmas and happy holidays, everyone!

23
Archived Activities / Re: Secret Santa 2013 Sign-Up
« on: November 21, 2013, 05:08:28 am »
I'm in!

I feel like I repeat myself every year, buuut:

-soccer
-renaissance, dutch, baroque, and surrealist art
-owls
-fantasy themes
-scifi themes
-post-apocalyptic themes
-the human figure
-horror themes
-underwater scenes
-vast fantastical landscapes
-anything with a classical art vibe
-giants/golems

anything is good though! a Christmas theme is optional :y:

looking forward to this!

24
Pixel Art Feature Chest / Re: Ryu Revisited - a new progression thread
« on: January 04, 2013, 08:26:15 pm »
First of all-- I really love the extremities between the white values. Going from such a light range to a dark range works only in certain cases, and I feel it works really well here. The sprite is very well done; the clustering is excellent and there are only a few instances of banding, which are incredibly minor at that. Overall it's a very good sprite and I think it's a certain improvement over your original Ryu sprite.

I must agree with Cyangmou that the right arm (his) looks a bit out of place. It seems as though it's a tad short and the angle and positioning of it don't quite work in this instance, I'd say. It works a bit better in the large sketch of the sprite due to its' size, but scaled down it loses a degree of readability. I would also agree with Cyangmou about the positioning of the feet and legs in regards to the art of fighting, but for the aesthetic it achieves I'd say it could certainly be overlooked in this case. The palette is also a bit dull. For a sprite that would be utilized in a game, I can see this palette being beneficial, but for an experiment such as this I would say that seeing as Ryu's entire outfit is white perhaps the skin tones could be a bit more dynamic, the hues could vary a bit more on the white color ramp, something along those lines? When I changed this sprite to just basic black and white colors, there was little variance in the tones. Also, don't be afraid to utilize all of your colors. The white color ramp is used only on the outfit whereas the skin tones are used only on the skin. Intertwining these colors could possibly help things find relation and maybe even stand out a bit more than they do currently.

Another thing that I feel as though doesn't add anything to the piece are the white highlights on the skin; they seem out of place and don't add much at that size. I fooled around with removing them and it doesn't detract a thing from the sprite, so I would try it and see how you feel about that! To nitpick just a tad more, I'd say the belt could benefit from a bit of AA on the edges.

Otherwise, aside from the things that have been mentioned, I really do think it's a successful sprite and could see it in a professional game (but I don't expect any less from you of course :) ) Good stuff! Hopefully we'll see more step-by-steps from you, they're always a blast to read. :y:

25
General Discussion / Re: Second Cluster Study - Knights of the Round
« on: January 03, 2013, 07:35:58 pm »


Helm, doing this is a lot of fun! I hope we continue to do this. :y:

26
Archived Activities / Re: Secret Santa 2012
« on: December 24, 2012, 05:31:53 am »
Reo, that absolutely rules my friend, I just love it! Such excellent lighting. How on earth did you get stuck with me two years in a row? You must hate me by now... :-[

Anyways-- amazing stuff, everyone! Not a single gift that isn't absolutely outstanding this year. Great pixeling everyone! Merry Christmas. :y:


27
finished and sent! looking forward to all the art!

28
General Discussion / Re: Altered Beast - a cluster study
« on: December 04, 2012, 10:53:26 pm »


Had a lot of fun doing this, good break from doing work on finals.

29
Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: November 19, 2012, 01:47:24 pm »
as per usual, I'm in! ;D

my likes are as follows:

landscapes
fantasy/sci-fi-ish stuff
owls
trees
post-apocalyptic things
realism
underwater/deep sea creatures and seascapes
baroque/classical/renaissance art
vikings/scandinavian/norsemen

and generally anything like that, really I'm always happy with anything!

30
Challenges & Activities / Re: Totem Pole!
« on: October 14, 2012, 08:29:56 pm »


lezzgo blune!

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