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« on: June 02, 2011, 10:36:35 pm »
Sounds like a cool idea. Good work so far.
I'd recommend tailoring your palette more to suit the underwater theme. You probably won't use some of those warmer colors very often, so it might make sense to replace them with cooler, more applicable shades. I'd save a few warm tones for highlights, since the light brown works well on the sprite and HUD frame.
I think the icons at the bottom of the screen are hard to read. They're small and the two-tone (plus AA) doesn't give you much room for differentiation. Since they're not depicting everyday objects, I think you'd be better off using a more representational approach.
Also, mermaids?