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Messages - big brother
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31
Pixel Art Feature Chest / Re: Journey To Hammerdale (zelda-like)
« on: January 15, 2013, 06:08:35 pm »
I agree that there's a history of nonsensical female armor design in video games. However, tiny sprites can more effectively convey information about the character they depict when they're abstracted from reality. The art has to serve the design first, and readability is key. Maybe cleavage isn't necessary, but realistic armor (that deflects chest blows rather than guiding them into the sternum) would be visually ambiguous.

32
General Discussion / Re: Altered Beast - a cluster study
« on: December 03, 2012, 09:20:03 am »
Must resist... overworking.

He reminds me of the idealized Soviet worker seen in statuary. Same number of colors, although I adjusted the original shades to give him more contrast.


33
Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 02, 2012, 07:52:49 pm »
I know big brother has done some tongue-in-cheek works with well-endowed females before

Baseless allegations, sir. Damned lies!

EDIT: Reinterpreted the sprite to fit the cartoony style without losing the air of Amazonian power. She's closer in design to the title pic. No need to upsize! :crazy:

34
Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 02, 2012, 08:03:09 am »
I found the first take to be more heroic, more compelling to control. The cuter cartoon-like versions match the rest of the art better, but maybe it's not bad thing for her to stand out. She crash landed on an alien planet, after all. 

I made an edit (far right) of the first sprite (far left).


35
Dear everybody,

My friend Andrew and I are working on a Phantis remake. He wants you to know that this is a quick project. I want you to know that he has done all the work. We want to get some feedback on two design directions for the protagonist.

Here's an in-game shot with the original design.


Here's an updated direction.


Here are assorted GIFS of the protagonist.






Tell us what you think about the two sprites. Do you have reasons to prefer one style over the other?

More screens of the original game can be seen here: http://www.mobygames.com/game/game-over-ii/screenshots

36
General Discussion / Re: I am looking for Joshua Astorian.
« on: November 20, 2012, 03:29:16 am »
When working with a new client, it's a good idea for the artist to arrange a small deliverable and bill upon its completion. This approach establishes trust and manages the artist's risk without having him/her to ask for money upfront.

37
General Discussion / Re: Greyshifting
« on: September 15, 2012, 09:45:43 pm »
So it's basically lightening or darkening a shade while desaturating it?

38
General Discussion / I released an iOS game!
« on: January 12, 2012, 08:30:10 pm »
Hey guys,

I wanted to let everyone that my new game is now available on the App Store. It's my first iOS game in the sense I didn't work with anyone else's license and made all of the art. Check it out!


http://itunes.apple.com/us/app/rivers-rails/id463399129?mt=8

Choose a side for the epic battle raging in the new game, “Rivers & Rails,” now available on the App Store. Will you pick man or nature?

“Rivers & Rails” is a strategic, turn-based game by TrikeSoft LLC. Play as the dastardly Railroad Baron or the noble River Queen. Outwit your opponent and connect cities or seas to reign victorious! Defeating a well-matched opponent will require every ounce of your cunning. It only takes a minute to learn, but a lifetime to master.

“Rivers & Rails” features three different map sizes and Game Center support so players can challenge their friends online on any iOS device. The adjustable difficulty level helps ease anyone into the game play and provides more challenging matches for those who are strategic masterminds. Humorous characters and numerous achievements add to the fun and excitement.

39
Challenges & Activities / Re: Possible activity discussion.
« on: November 30, 2011, 01:03:50 am »
I see a lot of character/monster design potential in that sheet.

40
Pixel Art / Re: Zelda 1 enemies in GBC style
« on: November 27, 2011, 01:04:04 am »
These are pretty cool. It took me a second to understand the helicopter-like blades on the fourth creature from the top. It might look more like it's spinning if you drew the motion blur.

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