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Messages - big brother
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Pixel Art Feature Chest / Re: PixelArt tutorial illustration and mini dump
« on: September 10, 2013, 09:51:01 pm »

I had fun playing with this one. Sought a balance between abstract and representational while keeping the color count low and emphasizing the shapes.

Pixel Art / Re: Green Tentacle's Room From Maniac Mansion in Iso (WIP)
« on: August 16, 2013, 10:12:03 pm »
In true villain fashion, Purple took the top bunk.

Pixel Art / Re: i need some help with tree making.
« on: July 30, 2013, 06:42:49 pm »
Whoa, I made the tree with the blue and green leaves three years ago. Funny to see it turn up here!

General Discussion / Re: Pixel art genres
« on: July 23, 2013, 04:48:52 pm »
Funny you picked that painting. Gerome used photographs extensively in his work. Neo-Grec isn't exactly ground-breaking artistically, either.

Pixel Art / Re: Art direction WIP
« on: July 19, 2013, 03:07:35 pm »
I think the abstract item/monster tiles look cool here, but could become monotonous in gameplay.

General Discussion / Re: Official Off-Topic Thread 2014
« on: June 25, 2013, 05:39:25 pm »
It reminds me of the aliens from the Simpsons.

2D & 3D / Re: Practicing Animation
« on: June 19, 2013, 04:25:24 am »
Very charming! You manage to squeeze a lot of personality into very simple designs.

Nitpick: when the circle guy does his "cough" it would help if his eyes followed the shaped of the gray area and bulged accordingly. The timing is good, it just reads a little flat otherwise.

Pixel Art / Re: Grishkin
« on: June 08, 2013, 06:01:13 pm »
Looks like someone broke into the medicine cabinet.  :crazy:

I love the fluid swooshy curves and the hue blending. There might be a way to keep the chaos, yet guide the viewer's eyes through the piece more. The face seems like the focal point, since it has the most detail, but maybe there's a way to reinforce that with color. What if her "hair" was red and the more abstract designs around the border were white?

General Discussion / Re: Official Off-Topic Thread 2014
« on: May 16, 2013, 04:01:41 am »
Half of gamers might be female, but I don't think that number holds if you factor out casual gamers. A pixel game with retro mechanics might appeal more to male players, since the classic systems and arcades were predominantly played by males. A big part of marketing is segmenting and targeting, not always trying to appeal to the general audience. /2

General Discussion / Re: Sprite Animation software for Sprite sheets?
« on: March 07, 2013, 07:18:34 pm »
You can also load the spritesheet into Promotion as an animation and it will read the frames.

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