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Messages - Charlieton
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Pixel Art Feature Chest / Re: I'm practicing animation. WIPs and C&C!
« on: September 24, 2011, 12:52:10 pm »
Here's an update on the bird:

I've added in a small step forward, and back again. Also, the bird squawks now!

I feel that the squawk should have more impact though, and the wings' movement is a bit repressed. I'm thinking about adding another frame to that motion, and/or to radically change the wing motion. Instead of just kinda tilting the wings, maybe it should be opening them fully, to make itself appear larger.

Furthermore, I'm unsure of the animation speeds. Is it moving too quick at times? Should the beak stay open longer at the squawk, or should it be shorter and made more powerful (for example by making it open wider)?

General Discussion / Re: Read the Rules, then introduce yourself here.
« on: September 23, 2011, 04:55:43 pm »
Hi people!

I've been with this forum for a long time, as a lurker! :o  I created my account some years back, and have posted some art for critique. Regretfully, I did not follow up on all the pointers given on those, and the threads were eventually abondoned by me. :-[  Since then, my time on Pixelation has been spent reading theory, and not doing enough practical work (read: "none at all!").

I started coming back and checking the forum regularly since a couple of weeks ago. Bad timing, considering it recently went down in flames for a week! :'(

Anyway, it, and I, are back. And this time around, I'm going to make a sincere effort to stay with my projects and the forum.

As for more general information, I can mention that I live in Sweden, at the west coast (the BEST coast!). I was born in the very late 80s' (too late!), and have been growing up with video games being my main point of interest since I got a GameBoy, roughly around the same year that it was first released. I like most types of games, but I have a tough time keeping up with new (mainstream) releases. Latest released one I played was Mass Effect 2, I think. No matter, I spend enough time as it is on old fighting games and arcade action-type games such as shmups and platformers, anyway.

As far as art is concerned, I've taken every chance given during my standard school years to study it. Though I've never done any advanced art studies, and my grasp of real life drawing is very limited. Nevertheless, I'm still having a lot of fun with drawing/art, and spend a lot of time thinking about it.

Thanks for having me! ;D

Pixel Art Feature Chest / GR#076 - Bird Design & Animation
« on: September 22, 2011, 05:51:19 pm »
Hiya, all you lovable people of Pixelation! I need help!

This first one is a traditional walk-animation. I've kept it simple by having the legs be mere straight lines (though that ain't far from what the finished product is supposed to look like), and all the other body parts be masses of a single color.

As you can all clearly see (maybe!), it's a robot-type thing with a comically oversized head, thin "neck" and tube-like arms (though only one is visible at the moment). The arm will eventually get an extra joint to move with, but for now it's just an inflexible piece of color that drags along like a useless appendix. But first I'd like to sort out the issue of the legs. It appears to me as though it's limping a bit, and also that the legs simply "glide" across the ground. I don't get the feeling of it moving with any forward momentum. But I can't pinpoint exactly where the problem is. Can you see what's wrong? Are my observations correct?

While the first one will be used for a project, this one is just a fun experiment I started doodling on, with the distinct purpose of practicing animation:

It's a bird, though I really hope I didn't have to clarify that (otherwise I really do suck!). I like the effect that the single color silhoutte gives, but I might want to give it more colors (and thus details) at a later stage. I'm also going to give it some more "actions", and I'm open to suggestions of what those might be. They should all be along the line of typical bird behaviour, of course.

Excepting the head, it's very static at the moment. I'm wondering if there are any minor movements that its body should be making, while the head moves. Or are we looking at sub-pixel animation at that point (which wouldn't work with the silhouette style, I guess?)?

When it's done (at least in the silhouette style) I think I might use it as my avatar for this forum. :)

Well, that's that for now. Here's hoping for a lot of helpful comments and clever observations! ;D


Pixel Art / Re: [WIP] Angry slime!
« on: December 29, 2009, 08:02:16 pm »
True, there shouldn't be any reflection there. I've redone some of highlights/shadows in order to better respond to the light source.

I have also tried to include the "angry cross" in the construction, giving it a shape. Might have gone over the top with the highlights on it, though. Not sure if I should have it like that at all, might look better as just a symbol like before. Or maybe it shouldn't be there at all? Yay or nay on the cross?

Pixel Art / Re: [WIP] Angry slime!
« on: December 29, 2009, 08:17:31 am »
Added som cartoonish light spots, fleshed out its roundness somewhat, and changed the colours for increased contrast:

It kinda looks like a pair of dots though, rather than a reflection. I'll have to try and work that out.

Pixel Art / [WIP] Angry slime!
« on: December 28, 2009, 08:29:25 pm »
Hello people!

I'm making this slime-kind-of-thing, and I intend to animate it to make it all jiggly. But I figured I should decide on a palette first, and I'm not quite content with the one I have now. For example: I feel it needs more contrast, but I'm not sure how to apply that feel. I'm also having a hard time making it look really transluscent, so any hints on how to do that would be much appreciated. The overall shape will also be somewhat modified, and I haven't settled with the black outline. The facial features will also be seeing some changes.

So yeah, give me some pointers and critique, and I'll try to work them out.

Old versions:


Pixel Art / Portraits, and eventually other sprites
« on: March 20, 2009, 07:00:28 pm »
Hello Pixelation! Me and my buddies are making a game, and I got assigned with the art making. So here I am, hoping to learn how to create fine pixel art!

The game is going to be a simple shmup, with an oceanic type of setting. So there's eventually going to be some artillery-equipped boats, sea monsters (and aliens) and all that good stuff.

But for now, I'm going to concentrate on making the in-game portraits. These are going to be used in the "select ship-screen", as well as for some in-game dialogue (hopefully, there will be various face expressions added later on).

This is what I've managed to create so far:

And this is the reference:

Well, there are some obvious flaws, but I simply do not know what to do with them, or where I even go from here on. I haven't relied on the reference all that much, just used it to get the basic shapes. Also, I'm trying for a somewhat simplified image, not adding all the single strays of hair for example (and I probably won't add the hat either, I don't want it to be a part of the game). I am, however, wanting to add more depth and some detail. To the hair for example, but I have no idea of how to make the shape stand out more, or how to handle the highlights.

And that's that. I'm hoping to get some guidance, so that I finally will be able to make som headway. Looking forward to it!

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