Okay so I was always really inspired by classic fighting games so I drew this guy.
Originally I just wanted to see if I can draw a fighting game styled character and I always liked heavy weaponry so I drew this cyborg guy. I was pretty satisfied with his shooting and fireball toss animations so I decided that add a giant fire hammer attack to add some more variety to his moves. Eventually I realized there is no way I am going to make a fighting game with a bunch of different characters by myself, so the game idea changed to a metroidvania. Anyway I always liked hack & slash games so I wanted to somehow give him a chainsaw but have him still be able to have a hand for opening doors, chests, whatnot. The result is somewhat strange how the gun just shrinks into his arm stub,
but it works gameplay-wise in Unity. Any suggestions on how the character can have both a minigun and a chainsaw implemented for his left arm? Or how to improve the current concept? It would be great to have both weapons but I might have to scrap one.