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Messages - imonk
Pages: [1] 2 3 ... 7

1
Job offers / Re: Indie Top Down 2D Dungeon Crawler
« on: June 10, 2020, 05:44:50 am »
Hello, I was actually working on a 2d top down dungeon recently! https://imonk.itch.io/roguepack
I'm also a huge fan of Dark Souls monsters.  ;D

2
Pixel Art / Silent Hill - Pyramid Head
« on: February 09, 2020, 03:56:19 pm »

I reworked this really old piece but still don't know how to draw muscles. It's Pyramid Head from Silent Hill.

3
Pixel Art / Re: (WIP) The Evil Within 2 - Anima
« on: February 09, 2020, 03:52:49 pm »
Oh thank ya. I'm satisfied with this piece.

4
Pixel Art / Re: (WIP) The Evil Within 2 - Anima
« on: February 08, 2020, 07:54:33 am »
I made a few other versions. What do you guys think?

5
Pixel Art / Re: (WIP) The Evil Within 2 - Anima
« on: February 07, 2020, 11:22:27 pm »
Update:

6
Pixel Art / Re: Dungeon Scene
« on: February 07, 2020, 09:20:02 pm »
It's pretty good but the torch fire and skull could be improved, maybe this is good reference

Tiny fire:


Skulls:


7
Pixel Art / The Evil Within 2 - Anima
« on: February 07, 2020, 09:10:37 pm »
I'm struggling to draw Anima from The Evil Within 2.
 

Here's a GIF of her:


Here's a video:
https://www.youtube.com/watch?v=Mvz_bBTFpdY

Any feedback?

8
Devlogs & Projects / Abductinator
« on: October 17, 2019, 10:18:05 pm »


I participated in a game jam recently as the artist with a team of 3 and some extra help. We created a game where you play as an alien piloting a flying saucer to abduct cows and feed to the mother alien while fending off tanks.

Here is the browser game link: https://rbdinteractive.itch.io/abductinator

9
Pixel Art / Re: Attack Animations
« on: October 14, 2019, 10:00:52 am »
Awesome stuff, you're pretty consistent with your work schedule. I think you have the leg angle correct now but the chaos ball was good how it was originally. I think when the ball is too close to the leg, the kick lacks anticipation.

10
Pixel Art / Re: [Feedback][WIP] Side View Sword Swing Animation
« on: October 14, 2019, 09:27:17 am »
Looks good, assuming that the character has his arm rested before slashing. Just make sure you get that anticipation down before he slashes and don't make his feet shuffle like that, his front foot should remain stationed in place as he swings/leans forward while his back foot extends back to balance out his weight OR... make his back foot stationary as his front foot slides and extends forward.

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