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Messages - ep
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I think you should take another look at the image you are trying to reproduce as a pixel.  You have the general theme with the 'tree' on the side but you are lacking any of the style, as well as some of the placement.  I understand you are trying to add your own style to it as well but I think you should make it much smoother, dither transitioning and what not.

Pixel Art / Re: Chinook
« on: January 05, 2007, 10:57:39 pm »
My memory isn't great so I can't remember how the chinook looks from a birdeye, but if you have any drops in elevation on it (like sides and the back) to add a feeling of 3d you can darken those bits up alot so that it seems further away.

Pixel Art / Re: God of War
« on: January 05, 2007, 10:55:02 pm »
I think some brighter colours and some more contrast would help it stand out, as it is now it is hard for me to tell that it is supposed to be Kratos (I think that is his name).  Pick a more crimson red so that it stands out may help alot in seeing that that isn't a shadow of sorts (which is what I first thought)  Also the outline/glow looks really weird but I can see that it is necessary to define the limits of the sprite with the background color you picked.

As for the stance the legs seem short and the posture looks like he should be in a half-squat either crouching or about to lunge.  Maybe try having the upper leg closest to us go to the left more and have the bottom of the leg cut back a tad as it comes to the ground.  Based on his swordarm i would say that he is facing a bit behind him, but his other arm and upper body suggests the opposite to me so I'm not really sure which way he is facing.

Pixel Art / Re: 2nd pixel ever finished, needs tips
« on: January 05, 2007, 10:47:59 pm »
some of the textures that the dithering gives are great for it but they should be what defines the shape of a body, not some lines that sit on top of it.  As it is now it seems very flat to me, not so much from the way it has been shaded but because of the lines that go over everything.  Make a distinction with the colors/dithering instead of using a black line and I think it would turn out quite a bit better.

Pixel Art / Re: [WIP] The Legend of Zelda: I dunno yet... [EDIT1]
« on: January 05, 2007, 10:45:27 pm »
I think you still need to cut back the bridge of the nose, forehead, and the bottom lip so that it has a bit sharper of a line (when i think of TLoZ characters I always think of crisp silhouettes), as well as thinning out the mouth (for now)

Looking good so far, really want to see the water tornado detailed.

Pixel Art / Re: Face
« on: December 12, 2006, 05:28:55 pm »
Thanks for the input, someone on another forum and I are now doing squares to all go together so I won't be changing it for that but I am going to try and make the two sides more similar and then add/distinguish some more features to it, for as a friend pointed out, it looks more like a mask then a face.

Pixel Art / Face
« on: December 11, 2006, 05:11:48 pm »

I'm not really sure why I made this, I wanted to make a little face, then thought why not animate it.  I am thinking of perhaps doing something after the head comes out, such as opening the mouth, or having the mouth open as it is coming out.  Also something seems off on the frame with the face entirely out but I'm not quite sure what.

Is the animation too fast?  any other criticism would also be appreciated.

Pixel Art / Re: zombies man ... they freak me out
« on: December 03, 2006, 08:12:15 pm »
Looking very nice, I like the crawling guy before but the red on the mouth seems too much like lipstick then blood.  Maybe add some rips on the back of his clothes instead of adding blood to the face.  Also to me it just screams firehydrant behind the hero.  Not really sure why maybe just as a balance but it seems to need something with how packed the right is and a fire hydrant would work on a street.  (so would a lamp though)

Pixel Art / Re: Mag-Man :: 72 hour entry
« on: November 20, 2006, 10:27:00 pm »
Reminds me of a game i used to play, and another called firestarter, fun, although dont always manage to get into the slots.

Also on I believe the third level all of the enemies get stuck together, I couldnt blow up a pair near the top since the bomb kept getting repulsed across the board so I ran out of bombs and couldnt even kill myself to try again.

Pixel Art / Re: [WIP] Football Hit (urgent!)
« on: November 20, 2006, 04:01:54 am »
The angle you chose is workable, although for some reason when I see this I think of more of a straight view, not sure why.  With the mouth it should be parted slightly to show that air is escaping, a darker hue would work (add a couple of pixels under the mouth in the original version and it should work).  The only problem I really have with the blue guy is that his outstretched arm looks way too long.  The guy in red has his helmet pretty far down there should be a gap from the bottom of the helmet to the top of the jersey.  The legs on the red guy also make it look like he is really twisted, I think it is the knee-sock area that does this.

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