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Messages - ep
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11
Pixel Art / Re: [W.I.P] Mushroom Man
« on: March 26, 2007, 05:07:36 am »
If you had given it shoulders (or oversized breasts) I would have thought the similarity was entirely on purpose, but I think that even if you don't care if it looks like the end of a penis it doesn't resemble a mushroom which would imply a change of sorts is needed.

The face down section of it looks rather flat, and I think it could stand with a bit more curve.
You also have an extra bit of light coming from the left that isn't hitting the shroomhead but is hitting the "body" section.

12
Pixel Art / Re: The Skull Pit
« on: March 15, 2007, 05:37:45 pm »
I think what is throwing the scale off for people is that they are focusing so much on the skull side of the image, that the details on the other side get washed out when they set a scale (to me)  A character in there would definitely show the scale, although I'm not sure where you could put one where it wouldn't seem out of place.

Also I think you need to clarify what it is on the left (you called it a tomb/alter) I can see how it could be a tomb of sorts, but the back arch (not quite an arch but yea) doesn't help with this interpretation.

13
Pixel Art / Re: Seagull guy test
« on: March 15, 2007, 04:32:50 am »
I really don't think it needs that cartoon stretch in it, although I think the frame with wings down could be longer, showing a little glide time, as well as changing it so that the body doesn't move so much, it is probably just me but it seems off when it fluctuates almost a full body width up and down.

14
Pixel Art / Re: Mirrored Tree and Girl Fighter
« on: March 14, 2007, 06:00:44 am »
I don't mind most of the mirroring for the tree, but the top of it doesn't look as well mirrored, perhaps if it didn't extend as high or curved in slightly faster.  Also I agree about the stump being mirrored simply because the roots look odd that way although if you don't want to change from mirroring it the only thing I have said that is valid refers to the top of the tree,

15
Pixel Art / Re: 4 of my favorite colors
« on: March 14, 2007, 05:56:17 am »
I was not going to count white, but transparency is not a real color(I mean you can't color with it)
Yes.

It is counted as a color by hardware, as the "alpha channel." And you can color with it, ie: negative space.
Technically yes, as it has to be used to be displayed properly, although as far as the piece goes artistically it has been restricted to 4 colors.

I think the highlight of the green (defined by the red dither on the other side) should be coming from the opposite direction to fit with the direction the source seems to be coming from.

16
Pixel Art / Re: My Pixel Tutorials
« on: March 14, 2007, 05:43:15 am »
Usually I discourage starting with lineart... I'm not a huge fan of black lines to begin with but if you have to use them, it's almost always better to use shapes and colors as the base for your work and add the outlines after you get the shapes to look good.

Well I agree with your statement, simply because I find that pieces look more unified when starting by blocking instead of outlines, outlining is more natural to people as it is closer to sketching which is the most basic of uses people will be coming from.  Some people may have trouble visualizing something without the lines so why not have them there first?

As for the tutorials I think the dither techniques are fine although some examples of how they can be used (images using multiple) not what they are may be more useful then your descriptions of them, as well as better explaining what the textures may resemble so people have an item to associate with them.  The sprite tutorial I find over uses AA, although it isn't as bad because of the nature of the sprite (feathers being softer then many things), and encourages it's overuse by not distinguishing when to use it.  Well you can argue that everything can use it there are many instances when the distinction comes out better then the smooth.  Also you comment about picking colors with lots of contrast although you don't so that you can use them as AA colors as well.

17
Pixel Art / Re: Wobbley Biker
« on: February 11, 2007, 10:13:52 am »
I agree that it looks quite a bit like he is walking the bike, removing the final frame of each lean (and the following return frame) gets rid of the walk like portion, but it also takes away form the image quite a bit.  You could try reducing the size of the feet, but i think making them a bit higher might work as well.

18
Challenges & Activities / Re: Descramble It! Pixel Puzzle!
« on: February 08, 2007, 05:46:59 am »
I am pretty sure I know what it is but I can't get the pieces together... yet.

Yes? No?


If it is right I don't have time to make a new one, need sleep.

19
Pixel Art / Re: fighter for fun
« on: February 01, 2007, 08:41:53 pm »
It looks awesome but without the action of flicking off something it seems lacking, more like he is holding his arm there, although if you were to just put a top hat in the hand (as if greeting someone) that would cover up what seems awkward to me by giving a purpose to the stance

20
Pixel Art / Re: The Oculus
« on: January 26, 2007, 04:59:59 pm »
I think with the size you may want to ditch the outlining on each of the bits that you are doing, and instead make it seem like a solid version and not segmented which is what it looks like to me.  I think it would also make it lot easier for thing such as the claws grasping the orb to be visible.

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