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Messages - Squiggly_P
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61
General Discussion / Re: fire fox browser question
« on: September 01, 2008, 08:32:38 am »
Damn, I posted this in the off-topic thread cause I didn't see this one.  There's sort of a fix for this a buddy of mine found:

There's an addon for Firefox called IEtab: https://addons.mozilla.org/en-US/firefox/addon/1419
Install that and in it's options add this site and whatever other sites into it's list of pages.
This will make all of the listed sites open by default via IEtab, and the blurring issue does not happen.  it's basically opening the sites via IE's engine, but inside of Firefox.

Not a 'real' fix, but it's working for me right now.  Hopefully they'll give people the option to turn filtering off in the next update.

62
General Discussion / Re: Official Off-Topic Thread
« on: September 01, 2008, 04:47:22 am »
I thought you guys might like to know that I've got a work-around for the Firefox 3 blurring issue.
There's an addon for Firefox called IEtab: https://addons.mozilla.org/en-US/firefox/addon/1419
Install that and in it's options add this site and whatever other sites into it's list of pages.
This will make all of the listed sites open by default via IEtab, and the blurring issue does not happen.  it's basically opening the sites via IE's engine, but inside of Firefox.

Hope that helps some of the Firefox 3 users out there.

63
2D & 3D / Re: READ FIRST! - Introduction to the new section
« on: August 29, 2008, 01:48:52 am »
I don't know if there are that many services out there for realtime 3D on the web, but one way to get a more in-depth level of scrutiny for critiques would be to use a service that would allow people to see your model / animation loop in realtime in the browser.  Since this is geared towards a low-spec sort of hardware, I don't think performance of a 3D java or flash applet would be impacted that greatly by the detail in the models.

This way people could see the model, rotate it around, maybe see a looping animation if there's one available, and even check out the wires and shaded and unshaded versions.  I know there are some sites that are trying to be "like youtube, but for 3D objects" type of sites.  perhapse embedding one of those (if that's possible) might be a servicable alternative to distributing the actual files.  it would probably aid in file-format issues.  You'd probably end up with people asking constantly how to open 3ds files in whatever app all the time if youu started distributing the files.  I think it would be best to avoid as much as possible the software-specific issues that tend to pop up on a lot of 3D sites.

Anyway, I'll do some googling and see if I can suggest a service as well.  I've always been more deeply involved in 3D modeling and animation than pixel art, and I'll probably make more use of this section than any other section in here, now, as far as posting goes.  This could destroy my lurker status.

64
General Discussion / Re: Official Off-Topic Thread
« on: August 28, 2008, 03:22:15 am »
I do not know where else to put this, so I'll stick it in the off-topic thread (tho really...  it's sorta not...)

New Firefox update = screwing up the 'zoom' function on the forums here for anyone else but me?
it seems to be filtering the images when it blows them up thus making them lose their crisp pixelicity.  I have been trying to find a suitable option or preference in Firefox that will remedy this situation, but I have not stumbled upon it yet.  Anyone else?

65
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 20, 2008, 07:32:55 pm »
Check out the flicker on this. 
http://www.youtube.com/watch?v=CIBcpowkU3A
MM6 being taped from a TV / NES
I think by the end of the series' run on the NES they weren't really that concerned with flicker.  Most of the bigger enemies flicker, even if you're not shooting at them.  Even the bosses.  Just being on the same level as them will cause it, let alone the two or three projectiles that might be on the same line.  So I really think your original Brute Man wouldn't have been so improbable a design in the games.

66
General Discussion / Re: Official Off-Topic Thread
« on: August 15, 2008, 04:55:15 am »
I just lurk here a lot, but this 'games as art' thing forces me to post.  Games are a commercial industry, it's true, but film, books and music are the same type of media.  There are plenty of artists in all of those other media who can genuinely say "this work is art" as they don't really give a crap about the money.  They do it to do it.  It doesn't matter how much money you make, so long as you're pushing yourself as an artist and the medium you're working with.

I think games have that same sort of potential, in the same way that comic books had that potential back in the 30's and 40's.  Comics were an industry, and most of the people working in them were not really doing anything more than just trying to sell the next book.  But diversity and the march of technology took that industry and turned it into something anyone could successfully do out of their home, and now there's a lot of diverse books out there of all types.  I defy you to tell me that Maus is not "art".

Games have that same sort of creative potential.  Anyone CAN make a game right now were they so inclined and driven to do so, and while most people focus on the 'fun' of a game, it's entirely possible to couple the interactive elements with a story and characters as compelling as anything in books or film.  There have not been many designers who have tried to tap into that paradigm, but the lack of attempts is less a flaw of the medium and more an example of the untapped potential waiting to be unearthed in gaming.

And with that said, I'll go away for a while again :D

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