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Messages - SilverBrick
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Pixel Art / Re: [WIP][CC] Red striped cat
« on: December 07, 2017, 01:19:50 am »
Decided to make the cat half-larger

Wow, I like that a lot. You'll have to keep a similar contrast for everything else if you want it in a scene though, or it'll look out of place.

I do prefer the chest fluff on the smaller cat though, it looks more fluffy while the larger cat's fluff just looks like stripes. try adding a lighter shade in there for highlights.

Pixel Art / Re: Idle animation for player character
« on: December 07, 2017, 01:14:39 am »
I think you could do with having him bob back and forth a little, or adjust his footing. Nothing huge, but something to keep the player interested when they aren't moving.

Maybe have another animation take over after waiting a while. Having him stand up straight and toss his knife up and down could add a little character, for example.

Pixel Art / Re: Hoping for general critique.
« on: December 06, 2017, 09:57:53 pm »
I think animating two steps of the walk cycle rather than one would give you more time to make the cape flow better.

Just have the same walk cycle, except the cape animation cycles every two steps instead of every step...

Am I making sense?

Pixel Art / Re: MC for Platformer
« on: December 06, 2017, 09:50:00 pm »
He looks like he’s deliberately curving his spine into an uncomfortable position. If you shunt the torso and his left arm back a pixel but keep everything else where it is, I think it should look a little more natural.

Pixel Art / Re: Pixel art for a 2D unity platformer
« on: December 06, 2017, 09:45:51 pm »
The background’s contrast looks fine but I think the bricks could stand to be bigger.

Right now, there’s a disparity between the simplicity of the foreground/knight and the detail of the background. If you made the background bricks bigger, that’d probably fix the issue. What level of detail are you trying to go for?

I think the knight’s leaning forwards too far. He looks like a shove from behind could send him flying. It also looks like he has digitigrade feet... maybe add a more obvious foot to the leg closest to us?

Pixel Art / Before I begin animating...
« on: December 05, 2017, 12:44:57 am »
I've been wanting to create a 2D platformer (most similar to Classic Sonic), and I've finally gotten the main character to the point where I want to begin animating. Here are the two competing versions of the character - the first one I made a few weeks back, and the second one was an edit from today.

It's too early to say which one I like best (although I'm leaning towards the second one), so which do you prefer? Are there any improvements you think I could make? I'd like to hear anything, even if it is something vague about whether it looks right or not.

Pixel Art / Re: Male Sprite. Critique Needed
« on: November 19, 2017, 12:06:54 pm »
The arms are shaded a little oddly. On the rest of the sprite it seems like the light is coming from above, but the arms have highlights pointing downwards.

I also think the darkest shade for the skin color is a bit too dark. right now it feels like it's trying to represent a different color rather than a different shade.

Otherwise, I like it a lot. It looked a little wrong at first but again, that was just the arms.

Pixel Art / Re: A little sprite
« on: November 19, 2017, 11:39:42 am »
To be honest, it's difficult to provide criticism for such a small piece of work without anything to compare it against. It's like trying to critique an entire soup by the color of a single piece of veg, or a car by its exhaust pipe.

Pixel Art / Re: [WIP] Character for a Sonic-inspired Platformer
« on: August 28, 2017, 05:47:38 pm »
I'd say reduce your color count a bit, there's too much detail here and it kinda makes it hard to parse.

Technically I didn't reduce the color count, but I shifted the colors so the sprite is less textured. I think the head and hat are fine so I focused on the arms, legs and torso.

Pixel Art / Re: [WIP] Character for a Sonic-inspired Platformer
« on: August 27, 2017, 08:55:10 pm »
Posting this as a shameless bump:

Added a scarf in different colors than I'd originally planned, not sure if it looks right but it's certainly better than it looked scarf-less.

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