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Messages - SilverBrick
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2D & 3D / Self-portrait
« on: April 05, 2018, 10:07:17 pm »
Been working on this for the past few hours after getting bored. I'm happy with it, although maybe not with the shading.

Never save pixel art as .jpg. It destroys it. Save it as .png instead :)

I kind of got it but a couple of cells are a bit bigger so it fits properly and I think they stand out too much.
I think it can be done way better easily with some more trying. Good luck :y:

I don't think it's all that noticeable - they might just be more obvious to you because you were the one working on them. Plus the different sizes make the texture feel more natural, so if anything it's a good thing.

You could always make all the boards uneven. That way any imperfections will look like they're just part of the scenery.

In fact, I think that's what Blanka's stage is doing. The boards, especially near the edges, have uneven ending lengths, widths, gaps between them etc, which I think was at least partially a way to obscure the perspective issues.

Pixel Art / Re: Diver Idle Animation
« on: December 15, 2017, 08:17:08 am »
I think the gun arm should have three frames of animation instead of two, so it pulls down, then across, then up-right; instead of down-left, then up-right.

Pixel Art / Re: Lab virus animated (I seek for help/critique) [wip]
« on: December 15, 2017, 08:13:40 am »
A general rule for the size is: If it's big enough to show the smallest important detail, it's big enough.

In this case, I'd say the smallest important detail is the earring. Make the earring 1 pixel big and you have the canvas size that you need.

Pixel Art / Re: House for cat ( isometric )
« on: December 15, 2017, 08:05:46 am »
Here's a very quick edit, HSV-shifting the grass and cat. It could definitely be better but again, it was real quick.

Pixel Art / Re: Need some improvement suggestions on my pale pal
« on: December 15, 2017, 07:50:10 am »
You might want to watch this:

Hopefully it should start you at the beginning of the video.

Anyway, he needs to react to his arm's movement. You can't move a single body part without moving the rest of your body even a little bit. In this case, you're raising his centre of mass slightly, so his weight needs to shift to compensate - especially since his stance is extremely unstable.

A few other things I'd change:

His left arm is perfectly straight. In reality your arms' resting positions are always at least slightly bent. Plus the arm's split into two sections so it shouldn't look completely straight even if it's at its most extended. I also think the shoulder-to-wrist length is a little short. Not that there's much of a wrist to find in the first place.

Hands rest at the side of the body rather than in front, and the thumb usually points forwards while the fingers rest bend behind it.  A good example is here:

Considering his weight, I'd recommend shifting his centre of mass downwards, possibly by making him slump a bit. in any case, he definitely needs surer footing. That's why Hulk's legs are always apart.

Pixel Art / Re: Before I begin animating...
« on: December 15, 2017, 07:24:16 am »
Welp, my last edit was clearly a step back. Now I've simplified things for real.

Left is pre-edits. Middle-left is Bad Edit. Middle-right is current edit without color changes. Right is with color changes.

Now that I've messed with the colors myself, I think I'm getting a little better at shifting. I can see what you meant by the hair color as well. I think I'll still want to make some changes, especially with the skin tone, but what do you think so far?

PixelPiledriver, I get what you're trying to say - at least, I think I do - but my game's main mechanic relies on the sprite keeping proportions at least similar to what they currently are. I also really don't want to use outlines for this one.

Anyway, I'm gonna post this now 'cause otherwise I'll be stuck trying to find mistakes.

Pixel Art / Re: Before I begin animating...
« on: December 14, 2017, 10:33:08 am »

Changed the shading and shape to make it more 3D, and tried to simplify it without losing too much detail. I didn't change the scarf because that'll be animated separately so I can afford to have it more detailed.

On the original, the hands were shaded like that to try and make the individual fingers visible, so each shade would represent a finger. In hindsight that was dumb so I redid those too.

Finally, I made the colors of the torso one swatch darker, and changed the colors of the shirt, pants/hat fluff, scarf and the darkest skin tone.

I'm still not certain about it so I'll come back later and see if I can spot anything wrong.

Pixel Art / Re: Before I begin animating...
« on: December 12, 2017, 11:11:57 pm »
Thanks for the help guys. It's clear that I need to work on the shading and a little of the shape. Will reply with an edit when I get the chance.

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