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« on: August 12, 2008, 10:39:23 pm »
If the reason for video games' existance would be to sell, why do we have crazy awesome experimental titles like Otogi, Jet Set Radio, and aforementioned Space Giraffe? Space Giraffe especially was made to be as non-casual as possible, I recall Jeff Minter stating. The whole game is working against you as a player. The graphics don't even help you understand what's going on, in fact, they make it even worse. The vast majority of everyone who's ever seen the game has been insanely turned off by it - because he wanted to make a new type of game, not caring that it wouldn't sell. That's why he managed to make it the minimum game price on XBL Arcade, too, even though half of the games go for twice as much.
And then there are free games. You know... free games. Games that people WOULD pay for, but the developer has no intention of making any money off. Related to the artsy thing, I'm reminded of The Endless Forest which is a flimsy online social game made in a program called Quest3D. Apparently, it's still going strong despite it having exactly no gameplay at all, still getting updates from the makers and still getting new players. And it's online, for free.
I want to believe most game designers really just want to make games that are cool to play. Or maybe just make games for the fun of creating them. Like how artists just want to make art. Sometimes, not even for people to look at, but just to get it done and feel good about it. Most musicians don't play to make money, either. Heck, even programmers like to work just for the fun of creating things, from what I've seen with the guys I've worked with.
Put those together and you have a development team. Of course money has to be an equation, because when people want to do something so big that takes so long, they can't just quit their normal jobs and live on the street while working on it. In such a case, the result would probable be one of them awesome indie games you can download for free off obscure websites. But that could lead to the development of a company, so these guys could create their dreams every day. And with a company comes the need for income to keep it running. With that need comes the desire for people to pay for their hard work so they can keep doing what they love. The more money they can get, the better, because then they could maybe even expand and hire people to make even grander creations.
And now, today, digital distribution is actually changing that. With things like PSN and XBL Arcade, indie guys get a chance to actually sell their tiny creations online and earn a little bit of money for it, and getting a larger audience to enjoy their work. So the trend is kinda reversing a little to where smaller teams need less money to actually get games published. And that's awesome.
But I strongly doubt that anyone would ever get into making games for the money. There are many safer bets to make if you're in it to get rich.