Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rox
Pages: 1 2 3 [4] 5 6 ... 59

31
Pixel Art / Re: [WIP] Trioculi
« on: September 12, 2008, 11:30:54 am »
Yup, those kind of reflections are absolutely possible on any surface that isn't perfectly still. From my experience reflected light almost always ends up looking like a somewhat scattered beam, on lakes and such, because of the water's surface being uneven enough to reflect the light in virtually every direction at the same time. Like this.

But this also depends on how sunken in the thing's eyes are. It looks to me like the light wouldn't reach the water because it's hitting the... strands, or whatever, surrounding the eyes. So, I don't think there should be a reflection, but not for the reason Dusty stated.

32
Pixel Art / Re: {WIP}FPS Can
« on: September 08, 2008, 02:44:29 pm »
I'm sorry to say I think you're moving much too fast. You should take this back to square one and make sure to get the anatomy of the hand right. As it is now, it's really not convincing as a hand. The forefinger isn't resting on top of the actual button thingy, and all the fingers just look like they're hovering about next to the can, not actually gripping it.

Try finding some references of people holding cylindrical objects and study how the hand looks. The very least you can do is grab a bottle or something and look at your own hand. I found this book cover which demonstrates what I mean about the fingers not gripping the can. Study it, try to find some more references, and focus more on the anatomy behind the shapes before you go into trying to shade it.

[edit] I just remembered there's already a game out there with a first person can in it! Behold!


33
General Discussion / Re: Official Off-Topic Thread
« on: September 08, 2008, 12:34:18 pm »
I tried it when it was posted on the Polycount forums and got a 4. I came to the conclusion that it's probably dependent on both the user and his monitor in equal amounts. Interestingly enough, almost everyone who tried it there and didn't get perfect had missed in almost the exact same area as me. A group of four colors in the teal-to-blue area. Some people also missed some in the reddish-orange part, also, but the majority of all misses were in blue-teal. I wonder why that is.

34
Pixel Art / Re: Current wip looking for advice.
« on: September 03, 2008, 01:05:47 am »
Hmm. I'd like to see the reference for this. I can tell you've made very heavy use of a reference, and I really recognize the pose.

35
General Discussion / Re: Official Off-Topic Thread
« on: August 30, 2008, 04:24:57 pm »
Those trick questions bother and amuse me equally. Because they're meant to trick someone into giving a false answer, the question itself tends to be equally incorrect. In this case, there's little relation at all between the four actors; bomb, banana, tree and monkey. It's actually quite plausible for there to be a banana in the tree, or perhaps below the tree, since it is strongly suggested that the monky is in fact headed for a banana, yet is climbing a tree. But the question itself is flawed because of how vague it is. There is no way of answering it correctly, even ignoring the whole banana tree issue.

It's like asking this: It's raining outside. Rox is writing a far too analytical post about something trivial because he has absolutely nothing better to do. How long before he gets wet?

There's an obvious relation between the factors, but absolutely nothing to determine the answer. In the original question, the only thing you actually know is that there is a tree that will explode, and a monkey is climbing it. I'm writing a post, and it's raining. What the question fails to imply is that I'm sitting inside a house, so I'll likely never get wet. Similarly, the trick question fails to mention anything about time, or if the bomb is even set with a timer or fuse to begin with, so there's no way at all of answering it correctly. Since all answers should therefor be assumed incorrect, it's kinda pointless to point out that there's no such thing as a banana tree - when it's clearly stated that the monkey is, in fact, headed for a banana while in a tree.

And still, my post remains strawberry bush sized.

36
Pixel Art / Re: Spydermine
« on: August 30, 2008, 09:04:25 am »
Well, usually they turn around instead of leaning over backwards...  :huh: Anyways, my post was for the animation, not the actual sprite. So, any suggestions there?
Oh, but having them turn means you have to have two sets of animations for the legs instead of just one. The way Abuse did it works very well. Looks a bit wonky when shooting straight backward, but it's much more fluid than having the character turning back and forth while running about. And you save an animation!

As for the animation... well, actually, you could take a look at Abuse for that, too. Examine how the leg movement differs from yours. The first things that hit me are that you have some segments staying in the same position over two frames, which makes it look choppy, and that the foot doesn't move along the ground at a consistent speed. While on the ground, it should move the same amount of pixels for every frame. Furthermore, are you sure you want him to walk rather than run? Walking in games always feels sluggish.

37
General Discussion / Re: Official Off-Topic Thread
« on: August 30, 2008, 04:23:25 am »
In my case, about a screen and a half's worth of scrolling.
Assuming, that is, that the monky is you and your post is the tree. It's about as tall as a tree.

38
General Discussion / Re: Official Off-Topic Thread
« on: August 27, 2008, 02:40:27 pm »
So apparently the non-Beta of FF3 came out yesterday... did they fix the blurry resizing thing?
No, it did not.

39
General Discussion / Re: Official Off-Topic Thread
« on: August 26, 2008, 04:06:36 am »
Luckily, I still have my faithful Pixelation Zoom, so it doesn't bother me. One of my favorite pieces of software!
Explain!
I'm hoping you have some magic solution that will let me keep FF3 and have clean zooming.
Heh. It's a piece of software that... someone.. wrote. Hold on...
BlackEye wrote it. Many ages ago. Before the first Pixelation zoom script was born! It's a little exe that opens up a tiny window that views what's over the mouse with an adjustable degree of non-filtered magnification. It's not as smooth and easy as, say, clicking to zoom. And the window is actually quite small. But that doesn't bother me one bit. The fact that I can use it anywhere, just like I have been since I first downloaded it whenever, and not just in a browser or a specific site, makes it worth it. And that its name is actually PixelationZoom.

40
General Discussion / Re: Official Off-Topic Thread
« on: August 24, 2008, 09:27:11 pm »
After installing all the necessary stuff on my newly fixed computer, I noticed the Firefox thing, too. Luckily, I still have my faithful Pixelation Zoom, so it doesn't bother me. One of my favorite pieces of software!

Pages: 1 2 3 [4] 5 6 ... 59