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Messages - robotwo
Pages: 1 [2]

Pixel Art / Re: HalfLife?
« on: August 27, 2009, 12:42:49 pm »
I like the bottom two pictures you linked more then the top right one.

Yeah , the bottom two are more aimed towards looking like corridors while the upper right one is the armored structure around the door from the "scanning-beam room"

Pixel Art / HalfLife?
« on: August 26, 2009, 11:32:24 pm »
Started working on a demake of HalfLife for the Sega MasterSystem ...
So far I've only used 8 colors , which seems kinda' poor since the SMS can display 32 colors on-screen.  :-\
I've asked around and some people preffer the simplistic style , but to be sure I was going to ask for C&C

Pixel Art / Re: Dragonballz Team Work [c&c needed]
« on: April 04, 2009, 06:19:51 pm »
I'll have to say that the dino is kind of pillow-shaded.  :o

Pixel Art / Re: first ever pixel art
« on: February 01, 2009, 09:58:41 pm »
Sure , there's nothing wrong with AntiAlias , but sometimes it's obviously too much.  :)
I would have nothing against it even at this level , IF it was placed manually.
And as Jeremy stated , the colours aren't exactly optimal  ;D

Pixel Art / Re: first ever pixel art
« on: February 01, 2009, 01:03:09 am »
Sure , it's isometric.
But look at it , it's a AntiAlias-fest. :D
if you can't keep away from Auto-AA , then use something which doesn't support it , like MSPaint  :)

Pixel Art / Rocket Launcher :/
« on: August 02, 2008, 02:17:10 pm »
Hi , did this on request by a guy , and I must ask if someone can tell me how to improve the shading and so on  ::)

Yes , It's WAY too big ^^;

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