Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dragonboy
Pages: 1 [2] 3

11
Sorry, my family keeps asking me to do stuff.  I downloaded the program but the RubyGames doesn't show up in my folder.

edit: wait I found it but it says "can't reconize file type" when I click on it, and besides all these little glitchy files are slowing my computer down.

12
Pixel Art / Re: Nes Mockup Grass Borders
« on: August 02, 2008, 02:00:52 am »
I think the dark shadows look too bluish.  It might look a little better to use red instead.

13
Pixel Art / Re: Samurai Subpixels
« on: August 02, 2008, 01:58:12 am »
that looks cool, how does sub-pixel animation work?

14
Okay I'm going to try this on the Ruby program I just downloaded, but where exactly in the ruby folder is the actual program you write the codes on?

15
Sorry, but it sounds to me like you've been trying only for a short while. Please don't be too impatient. :) What exactly is the problem? If you want me to tutor you a bit, I'm game, just contact me by private message, we can set up a meeting over IRC or skype or something.

I answered his post before I read yours.  Thankyou for those sprite opcodes you told me about.  I would like to be tutored!

16
until you try, all you do then is speculate.

I did try several times.  I can't understand high-level nomatter how hard I try and how hard I research.

17
I've looked through many tutorials of high-level languages and non of them tell me any stuff I need to know in making games, nor breaks it down remotely enough.  Hello World? why would I need to know this? I can easily type Hello World in note-pad and get the same result.

If they make these high-level programming languages to make things easier than assembly, why don't they have opcodes such as:

DISPLAY SPRITE: coordinates (123,201), size: 32x32, sprite number 53, 12 frames, 12 fps
COLLISION DETECTION: sprite 17, sprite 15, effect 75
MOVE SPRITE: 5 pixels left, 4 pixels up

Why can't anyone make a language with opcodes like that? because THAT would make video games easy to program.


How exactly would you guys know if assembly really is harder than high-level without knowing assembly?  Does anyone here know both assembly and high-level?  I'm starting to get a feeling that people only think assembly is hard because high-level is hard, and they hear other people saying high-level is much easy compared to assembly, and they think omg!

18
mostly though the use of variables.

assembly is all about using variables

19
How do high level languages work?  All the opcodes in assembly are like "MOVE A,B" which moves A into B, and "ADD A,B" which adds A into B.  All the assembly opcodes speak for themselves.  For high level opcodes you have instructions like "int" and "def" and "segren" and "felneb," what the heck do those supposed to do?

thankyou everyone for the advise!

20
General Discussion / Re: Megaman 9 with 8-bit graphics
« on: July 31, 2008, 10:06:26 pm »
How was I off topic?  This thread is about 8-bit, and I was talking about 8-bit.

Pages: 1 [2] 3