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Messages - Macattackk
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21
Pixel Art / Re: C&C GB Board game project
« on: August 14, 2017, 08:12:04 pm »
I like the green palette. The lighting on the title screen wolf seems a little bit off. I think you should have more of that brighter green on the side of the wolf. The way you have it lit up seems like it would have more light on the rest of its face. The part that makes it seem strange is the back lighting on the wolf's snout

22
Pixel Art / Re: Sword kitty
« on: August 14, 2017, 06:10:36 am »
Might be cool to try it with a sword that contrasts more from the body color. Not a necessity, just might be worth a check to see if it looks better. Right now the tail blends in a lot with the sword. Keep in mind this is coming from someone who is a little bit color blind.

23
2D & 3D / Re: Game map landscape critique
« on: August 14, 2017, 05:54:18 am »
looks good!

the sand "tiles", even if they are placed next to each other there seems to be a little bit of green separation between them, i think it would look better if you manage to get rid of that

Thanks for the critique! I tried to fix the green poking through the desert that you noted. I took the opportunity to improve the sand dunes while I was working on the desert. I also noticed the lighting direction on the desert ripples was wrong so I flipped it to correspond with general direction that the light comes from.


24
Pixel Art / Re: Gun fire animation.
« on: August 13, 2017, 10:03:14 pm »
The recoil feels a bit too slow.

25
2D & 3D / Re: Game map landscape critique
« on: August 13, 2017, 07:01:04 am »
Quote
I'd say it looks great. Maybe adjust the lakes blues? It feels flat.
On another side note, a lot of the rivers don't make a ton of topographical sense.

Great work tho!

Thanks! Yea I agree with everything you're saying.

For the lakes, I want them to feel dynamic but also to feel still at the same time. It's a bit of a conundrum. In the game, the lake waves have a downward scrolling effect to help with that but I'm not 100% happy with it. Maybe it needs a bit more contrast. Are you mostly saying that just the color of it is off?

Is there anything specific you can say about the river topography? They currently start from mountains and either end in the sea or end in a lake if they don't make it to the sea when it's generating. They also can pass through lakes on their journey. Perhaps they seem off because they snake around too much and I should have a straighter path to their destination?

26
Pixel Art / Re: player character for platforming game
« on: August 12, 2017, 07:58:47 am »
It's odd how still his gun is compared to the breathing. Maybe have the arms move every so slightly to not make parts of him look like a statue.

27
2D & 3D / Game map landscape critique
« on: August 12, 2017, 07:17:50 am »
I have a procedurally generated landscape system for the strategy game I'm working on and would like some critique on how I can make it better. Please let me know if anything stands out as looking incorrect or any tips on how to enhance any parts of it.






28
I think the cloth and drapery needs the most work. It looks a bit flat. Also in some areas you are using a dark outline and in others you aren't. That aspect seems a bit inconsistent as it doesn't seem to always correspond with shading.

29
Hello everyone, I'm new to this community and thought it would be a great place to post my 2d game for some art critique.



Structure of Reign is a turn-based government sandbox strategy game in which the player design's their own government and tries to have it last as long as possible. Design and build a government to run a country and solve issues that bubble up from the populace. The populace and foreign countries react to actions and decisions by praising and allying or revolting and attacking the government. Design styles can be anywhere between totalitarian/democratic, secretive/transparent, conservative/liberal, big government/libertarian etc. The closest comparisons to gameplay are along the lines of the Civilization, Sim City, and Democracy series.

The landscapes are procedurally generated and there is a day to night cycle with shadows that change direction as the sun turns. In the future Im planning on having the environment change throughout different seasons in the year. Also I want to have the buildings and the environment change based on how democratic/totalitarian the government is and what the government's environmental policy is.

I have worked on this game for some years by myself. The game is generally playable but needs more content and a tutorial. There are plenty of abilities and features which are not finished yet. 90%+ of the art you see is original art done by me and a little bit of it is licensed images that I've modified to fit my game's style. My most recent progress has been replacing all the placeholder art with closer to final art for the game. Most everything will get more polished in the future but for now it is good enough to illustrate the game.

Please feel free to ask any questions and request any close ups on things in the game. Also feel free to critique anything you see including the website. http://structureofreign.com/






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