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Messages - Iceman
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Job offers / Re: [PAID] Simple 2d Ship Animation
« on: February 22, 2016, 07:13:25 pm »
 @Atnas

Whoa... Never knew anything about this m8.  I dont represent them m8....Im just doing a game for them and I have never not been paid for work I did.  Only thing I can tell u is that I know that they went bust over something (dont know what tho) and they were bought out by someone else.  The ppl you may have talked to in the past wont be there now, so I can only go by what I know.

Sorry to hear this from you m8.... I know that Exploricapers was not sold, (Think it was to do with something over copyright?!?) and if I remember right the new owners could not get in contact with the ppl who had done the art so could not get rights to produce it.
Hey, you should get in contact with em...they will prob snatch your arm off to be able to make that game now  ;D

Sides, this bit of work I need doing is being paid for by me...not them LOL... so u wont have a prob with payment.  But yep, drop em a line and see if they want to do Exploricapers still...u never know your luck. :)

 

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Job offers / [PAID] Simple 2d Ship Animation
« on: February 21, 2016, 10:13:38 pm »
Hi guys.... WOW...Long time since I posted here....Hope everyone is doing well. :-)

Ok, now then, Im in the process of designing a game (Pos release on Steam) and I need a bit of help with some graphic elements.

Without going in to too many details here (As I have an NDA and cant say too much) what I need is for someone to do a good looking pixel mock-up of this spaceship....


(Its the prometheus ship in case anyone was wondering.)  ;D


Now that picture is a quick render of a 3D model, and what I need is this:

The engines need to rotate in to the landing position, and the connecting bar also needs to drop down to a straight level.

Thats it.....very simple work.... but I don't have time myself to do it so can anyone do this for me?

To give you a visualisation on the finished size of the sprite, here is a quick mock-up of what its size should look like on the play screen.....



Ok, so to add all the other things on this post that you guys need.....

1. Company title and/or individual representing and offering employment.

Well Im asking, but the firm Im doing the work for is Darkstudio Productions. They are a small gaming firm, and I have worked with them before so I know they are legit.

2. Project title.

At the moment the project is being called "Operation Moonbeam". Thats just the working title and not the real name of the game so Im told.

3. Description of company or project.

See Above.

4. Talent/Position requirements.

Pixel Artist. Someone who can do a good rendering of the above model. The model art needs to be in the form of PNG images which will show the animation of the landing engines and connecting bar.

NOTE: I can send you the 3D model to help you if you need it...let me know.

5. Payment.

We can discuss this and I am flexible, but I would not think that it would take a massive amount of time to do what is needed, so perhaps something in the area of $50 to $100.... but hey, we can talk on that no problem.

6. Contact information.

Just PM me on here and I will get right back to you.

Thanks for looking...And its nice to be back on the forum! :-)

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Pixel Art / Re: Moonlit scene
« on: April 15, 2009, 11:50:45 am »
Mmmm..... I dont mind whatever colour palette you used, but I think a better bet for an object would be a tower (pos in silhouette with maybe a few lights?).

However I do like where this picture is going and its looking good so far....Keep at it! :)

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Pixel Art / Re: Some "Old" artwork for you ;-)
« on: April 12, 2009, 09:31:18 pm »
crab2selout :Neat. Mark Jones actually posted on the Pixel Academy(a sister pixel forum that is no longer active) a couple years back. I always wondered what happened to him. I figured he probably got lost because there were a bunch of pixel boards starting up and shutting down at the time.
In progress screen dumps would be awesome.


Your probably right on that, tho I know Mark has been working on several projects of late which kind of keeps him busy. I will be posting Screen shots and also mock-ups as the game goes on, but I wont be posting in this thread of cause.  I will make a new thread just as soon as I find out where to put it! lol

willfaulds :Iceman I'm really keen to find out more about the Darkmere 2 project.
Mark Jones' work in Darkmere is something I've always loved.
Do you know what platform etc. you'll be building for?


Well I can tell you lots more, but as I posted above, its gonna be in a new thread.  As for what platform, well PC is first, but I am also in touch with ppl who want to convert the code to work on the old (and new?!?!) Amiga.  IF (and thats a BIG IF) things go as planned, then it may be sold commercially just like the remakes of  King's Quest have been. I am in talks with 3 game firms and I will be able to tell you more on any other commercial platforms as and when I find out.

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Pixel Art / Re: 1bit...
« on: April 09, 2009, 12:31:57 pm »
I think this project is going well willfaulds, your getting it all together :y:

As for the rez of the game screen, it does depend if your wanting to make it look a lot like an old retro game played on an old 8bit screen limited computer.  For myself I would stick with the smaller screen, because it gives you a wider play screen that more things can fit on at once, plus the smaller characters do tend to look better than the bigger, more chunky ones.

You may also have to change the game play and game design (EG: enemy waves, difficulty levels etc) with a bigger set.

But it is your project and either way Im sure it will be worth the wait.

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Pixel Art / Re: 1bit...
« on: April 05, 2009, 03:16:59 pm »
Very nice start...I like it.  ;)

One thing tho..... this guy needs a bit of work.  I know you have limited the animation frames as you said, but he is missing an arm. You need to add the left far-side arm to this, but I am looking forward to seeing how this work progresses.
(It reminds me of work I did on the Dragon computers eons ago :) )

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Pixel Art / Re: Some "Old" artwork for you ;-)
« on: March 29, 2009, 07:58:23 pm »
Dont worry JJ Naas, I will post screens and also see if I can post a working demo of it. That should not be a problem, and this game will be the TRUE Darkmere 2 and not what Dragonstone turned out to be.  Its been a long time coming imho, but if we can pull it off we will m8 ;-)

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Pixel Art / Re: Some "Old" artwork for you ;-)
« on: March 29, 2009, 07:50:30 pm »
Hi all,

Sorry for the late reply but been very busy as Im doing some work for a retro-game from the Amiga days called Darkmere. Im (hoping!) to be working with the original artist on it, and we are going to be sticking to the original Darkmere 2 storyline.....not like Dragonstone was.  But I will post some screens and WIPs on this board as it progresses. ;D

Ok erm, well,  its been years since I did them graphics, but to answer the Qs posted by crab2selout, Turbo and QuickSilva:

The Spiderman anim was indeed for use in a video. Core Design was supposed to be doing a heroes game at one point and also Psygnosis got interested in that type of game too, so this spiderman anim was done. He actually landed on top of the title/developer name. So yep m8, its very likely you have seen it on a video at sometime in the past. I do know that during my work on red sector demo maker, that a video of 3d work and also demos was released by a copy group, so maybe that was on it.

The tileset, well I have to be honest I really cant remember what it was from. I dont think it was for lemmings or a game like that, but hell, I worked on so much stuff at the time it may have ended up with it, but if my memory serves me I believe it was from a game similar to virocop, but I cannot say for certain.  My HD is full of so many graphics and bits and pieces from when I did work that unless it was a memorable job, I sometimes cant place it.  But hey, im a man on a mission now you have said that and im gonna go dig a bit and see if I can come up with the game they are associated with....will let ya know. ::)

The flashback ones Turbo mentioned are indeed the very same graphics. That set was for a never released game being developed at the time by a new company called Brainless Software who had been pitching Delphine Software a game called “Nanator”.
I dont know what happened, but what I can remember being told was that Delphine wanted to use their Flashback sprite resized and tweaked, but Brainless wanted the sprite to look more like the Digital Illusions game sprite from Benefactor, and there was a falling out and then the companys died and, well, no final game. Which was a shame as the idea was really really cool.


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Pixel Art / Some "Old" artwork for you ;-)
« on: March 19, 2009, 11:26:47 pm »
Hi all, :)

Well ok, Ptoing told me to post this lot here so there you go.

Whats it all about?

Well, I have been working in the game industry for a very long time (since the Spectrum/Dragon days) and the following are sprites/bits & pieces/ etc etc from when I did graphics for games and demos. Some of them have been used in games, and some have not....its a bit of a mix and match really. And of cause because they were designed to fit games or concepts they can look a bit odd...but hey....thats what I was payed to do.
Plus converting them from the originals into readable pics for a PC seemed to do something to the picture quality... but ah well... they are as close as possible to what they did look like.  ::)

Im posting them here so that perhaps some of you can use them, or get ideas or whatever....They have been stuck on floppys and converted to Jpeg format and then left on my hardrive for many many years, so please feel free to use whatever you want. Im sure that they would be pleased to see the light of day again! :lol:

I will post some new stuff I am doing soon, but for now enjoy some old style stuff ;-)






























































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Pixel Art / Re: Frist try at animation. Walk cycle help.
« on: July 24, 2008, 06:08:26 pm »
Nice walk m8 :-)  well done.

The legs are dropping too "hard" and you need to smooth that motion a little more IMHO.

Heres a simple B&W sketch/Onion skin walk for a woman I did for you to show you the fluid movement you need.



I think your aiming for a more sexy, female walk with the bottom being thrown out/swung more, but keep at it as your doing well.

Cheers! :y:

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