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Messages - Bacrylic
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51
General Discussion / Re: ANIMATING RAIN
« on: August 23, 2017, 10:31:22 pm »
I might be able to make some suggestions when you have it up. I did some rain animation tests.

52
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: August 23, 2017, 05:35:35 am »
Ok so I've been back and forth with different pieces of this game, trying to make assets for the 'cross your toes we'll make it in time' demo. Bouncing kind of helps me from getting burnt out from working on one piece of the puzzle, but that just means I haven't checkmarked anything off as relatively finished. So I've decided to focus on finishing off Alex's sprite sheet with all his animations, or at least the ones we'll show for now.

A little pixel cleanup with our 23 color scheme and flipped his shirt logo and bag for his left animations on his sprints.




We also wanted a jog or a running animation thats less hurrdle jumpy. Right now both the sprint and jog are set at 10 frames each and I kind of want to keep it in that range if possible.   



Sorry about the straggling pixels, didn't notice those in there before loading out.
Aside from these and the combos I posted earlier, I gotta make a jump anim, possible double jump, combat roll, an 'in air' attack anim, an equip anim, and probably some ledge animations. Making games is a love, hate relationship huh.  :blind: :blind: :blind: :blind:

53
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: August 22, 2017, 02:40:36 am »
Thanks for the note. I'm sure the struggle will make itself present if the count is too much to animate with.

For the book animation, I think it would be hard to visually show a ribbon becoming the handle of the sword with the book being as small as it is. This animation probably wont happen during the game everytime you equip the book unless I can manage to make it super quick. He's gonna be able to quick-equip a different weapon during combat and I think it might be a problem if you had to wait for an animation to play out before attacking. 

I intend for there to be a few weapon books he can get or a few different weapons that the book can turn into. I like the ribbon idea for another weapon though. Other than the sword, his other weapons could expand to take on different shapes. I know for certain I want to add a shield that grows to be pretty big on him. That'd be good add  ;D ;D

The spine folding out was actually our first idea for how to handle that, but we opted for one of the gold bars on the spine extending down. I might give that a try though. When he isn't attacking but has the weapon equiped, its just gonna look like he's running with a book in his hand and that animation may work out better.   


 


54
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: August 22, 2017, 12:36:26 am »
I'm working on setting our character's color palette. I must admit that I'm pretty bad a setting up a color scheme, but I went with the colors I used in our character's concept design. There is currently 23 different colors. We're not working with any constraints, color wise but I don't know if this would cause a problem or not. If there is one, please let me know.

Below is a weapon test for our character's booksword. I know the animation for the handle coming down and the paper flipping up needs some work.



And a still of what the final sword was gonna look like.




55
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: August 19, 2017, 04:03:31 am »
As rough as rough gets, its pretty rough. As stated previously.
Other than the first two, the rest were optimized to just have the main keyframes with no inbetweens. The flailing comment must be a 'you' thing. My partner and others I've shown didn't have a problem following the sequences, but I will admit they are 'rough'.

I didn't really elaborate on what I meant with the posters. They were just for show. I made them last minute for a convention we were invited to, and otherwise we wouldn't have had anything. I do intend to give a another go later on, so thanks for the tips. The second poster got the short end of the stick for time reasons, but I did want to have this sweet color scheme and light sources witht he books. You're on the money with that one.

56
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: August 17, 2017, 07:47:10 am »
Oh I forgot to mention!

I wanted to show you guys the promotional posters I had made. They were last minute, but since it kind of started everything, I'm getting attached to them.





 :yay: :yay: :yay: :yay: :yay: :yay:

57
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: August 17, 2017, 07:38:24 am »
Here are some rough attack combos I'm working on.

I had a friend record me doing these moves for reference. I had intended to try a rotoscoping technique I'd seen on youtube, but because our character's animation is supposed to be stylized and exaggerated I just followed the recordings.

They're not supposed to be clean yet. I'm picking my favorites from the bunch, roughing them and discussing them with my partner before cleanup. The character's weapon is a book sword that has a blade that folds out like origami.

 









Like the running animation I want to exaggerate his moves during cleanup, but still have it make sense logically. Don't mind the smears, I was testing some stuff out for now.

The reason I like the recorded moves is on account of our character being someone who has had no prior combat experience. So having no exp myself, I grab a stick and hack away. This gave me the sense that this was something he would be capable of doing.

I'm not sure what the combo hit count is gonna be, or if we are gonna have variations to perform, but for now I'm gonna go with a single slash for a single click and 2-3 hit moves that follow multiple clicks. 

58
Devlogs & Projects / Re: Lost Fortress - of Dwarves and alien slugs
« on: August 06, 2017, 09:40:25 am »
I'm loving everything about this.

59
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: August 06, 2017, 07:08:00 am »
Thanks Krizpp, and sure thing.

Spread that interest like Nutella.

I've got a lot of work inbetween this stuff, but I'll post updates when I can.

 

60
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: August 05, 2017, 09:37:21 pm »
Here is my go at our main character's run cycle. I was going for a very exaggerated/animated run that would fit the type of character  I wanted to show. I imagine there will be a toggle for this kind of sprint.




And here are a few enemy characters we will be seeing. Essentially, these will be our game's heartless. We're not calling them that, but they will come in many different shapes and sizes.
















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