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Messages - Bacrylic
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31
Pixel Art / Re: need critique on this thing I made.
« on: September 18, 2017, 02:02:31 am »
I could get behind this. I wouldn't stand in front of it because it scare the crap out of me, but I'd definitely get behind this.

32
Pixel Art / Re: Box Critique?
« on: September 18, 2017, 01:59:44 am »
A more muddy/muted color selection I guess. Depending on how long that cardboard was taking on water, it probably wouldn't retain too much vibrancy

33
Pixel Art / Re: Box Critique?
« on: September 17, 2017, 08:33:36 am »
If thats a cardboard box, I'd suggest shrinking those bold outlines. This also depends on what kind of style you are going for. I have an example of some cardboard boxes I did during a rain storm.



Because mine were damaged I wanted to show folds and dark spots to convey that it got wet. Though if you're going for that hard edge look, there is no doubt to me that your box is a box.

34
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: September 17, 2017, 03:48:34 am »
Did some work on my inkling during comiccon. Not the best work station, so it still needs some work but people seemed to dig it.



Starting the gauntlet attack.

35
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: September 14, 2017, 09:24:29 am »
I'm not satisfied with my current tileset, but for all sake and purposes it gives my partner something to work with in the meantime. So to make sure we have what we need for the game I'm jumping back to working on our basic enemy character, the Inkling Pawn and concepting out it's close range attack. My partner says projectile attacks could have a lot more bugs to fix, so we're not gonna show the fireball just yet.

Here is a test for the Pawn's idle anim.


And here is the concept for close range.


Let me know what you think. I kind of like the arcing slam down hit for my taste (#1).

36
Portfolios / Pixel / Digital Artist For Hire
« on: September 14, 2017, 03:14:36 am »
Education.
-Bachelors Degree in Media Arts and Animation at the Art Institute of Houston (please no judgement)

Work Exp.
-3D Graphic Designer for a small software developing company. I'd say the name, but last I heard they'd changed it to something else.

-Freelance Digital Artist. Including concept work for Tortured Earth, book cover art, and band logos.

-Contracted Pixel Animator for Wisp Entertainment.

-Indie Game Development. Art Director of Squaretale and co-creator of Athenaeum The Book of Alex.

Portfolio Work.







Current Pixel Work


Rates are adjustable.

37
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: September 12, 2017, 09:09:45 am »
Finally finished lining up my character's sprite sheet.

Now I'm working on making a a tileset for my forest scene. I recently watched a tutorial on choosing color palettes, but I'm still not sold on this one.




38
This is interesting. Quick question though. You used DeadCells as a quality reference. Does that mean you're looking to animate the same way as them? Or do you want hand animations as close in appearance, because DeadCells is 3D pixel rendered.

39
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: September 09, 2017, 09:46:19 am »
Omg, finally another update on here.

Sprite Animation ready for tilesheet, almost. Animations not just flipped, but edited for asymmetrical items like the bag and his shirt logo. (just realized I did the combat roll starting from the idle pose, when it should have been from a jog pose. I wonder if that'll screw me over)


Recent change in character, I've decided to stick with just two colors for the hair. Forgot to apply this to jog, will do later.

Also working on death animation concept. I tried researching scenes where a character does one of those dramatic collapses before death. Didn't find much of what I was looking for. Here is something close to what we're going for.


Gonna change the way the paper comes in the scene, but my partner likes the way that the paper erases him. I like the pose but I was also trying some other looks with him completely hitting the ground, the paper effect could happen after any of them.

The combo has yet to come on account of me needing to go back to designing the level. I've made enough so my programming partner can play with stuff. (I still want to throw something at him) ::)

Fun fact for later guys. I'm not posting in job search section because I don't have a full deciding vote on this, but if anyone is interested in joining this game endeavor I may find the need to have some assistance in the distant future. But if someone could match what we're looking for I could probably argue to bring them on sooner.  ;) ;)

40
Job offers / Re: I am looking for pixel artist for a game project
« on: September 09, 2017, 08:48:25 am »
pm'd

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