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Messages - Bacrylic
Pages: 1 [2] 3 4 ... 7

11
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: June 09, 2018, 06:23:52 pm »
@pistachio
Sure thing. There will be an animated cutscene

12
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: June 09, 2018, 04:27:48 am »
@eishiya
Just possible adds to consider

13
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: June 08, 2018, 08:16:08 pm »
 :crazy: :crazy: :crazy: :crazy: :crazy:
So yeah............theres this.............its a wip, but there's some good shit here.

14
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: April 28, 2018, 08:41:42 pm »
noted

15
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: April 28, 2018, 06:00:45 pm »
@Eishiya, you're right.

Games like Owlboy, performing high res pixel art, and pixel artists like Yur Gus are just terrible.
(Overloaded with sarcasm. To the point the lid fell off the pot)

16
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: April 28, 2018, 03:34:06 am »
I like what you did there. It looks good as a whole. However there is the fact that during gameplay the camera is gonna be pulled in much closer on the character. I would like to see a pan out shot to this extent though.

The mountains are a nice touch, but theres actually gonna be a lot more forest scenery with layers of background elements and canopy lighting. The open space feels nice, I'd like to keep sense of vastness while enclosing it in woods.

Thanks pistachio.

17
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: April 21, 2018, 09:47:13 pm »


Working on my level design. A step up from my last attempt. Excuse the mess of colors, I was testing something and this was a picture grab from that. Currently working on cleanup. Attempting to add foreground and background elements that will blend well with the midground.

18
Devlogs & Projects / Re: Project Lantern
« on: March 30, 2018, 04:27:19 am »
You're welcome. I'm actually having similar issues. Characters and animation came a bit easier, but backgrounds and level design feels like it requires a whole different approach. Good luck man.

19
Devlogs & Projects / Re: Project Lantern
« on: March 22, 2018, 08:33:17 pm »
Dude I flippin love this. That giant sword scene is just inspiring.

20
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: March 05, 2018, 07:58:04 pm »
Those are some good notes guys! Someone had mentioned that he was too still to me, and I was thinking of a fix for that. I don't intend for him to be still or if I do, the animation would happen a lot quicker to compensate during the disintegration. Though he'll more than likely have some motion. 

Those pixels were stragglers from the body, and not from the page itself. Making this effect was a huge pain in the ass, and I'd rather not make an addition that would require me to redo it. (please no,  D:) Though if it is something I can apply without having to start over, I'd certainly give it a go. Its not that I don't want that kind of polish, just that at the moment that will be something to come back to.

Doing that by hand is not fun. But I'll make a note of the useful tips you guys mentioned when I come back to this. Thanks guys.

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