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Messages - fortunato
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11
Pixel Art Feature Chest / Re: [WIP] c + c on 16x16 rpg tiles
« on: December 06, 2011, 12:30:28 am »
update:




the bottom left ones are the new ones. used this one as a reference (2nd one from the left): http://www.nutbrownschristmastrees.com/img/trees-top-down-510x383-50perc.jpg . top right ones of the bottom left (if that makes sense haha) are "polished up"; the bigger one is no size restrictions and the one next to it is resized, cleaned up and edited so its 32 (two 16x16 tiles) tall.

i wanna say I'm actually pretty proud of this one haha. i went for a more realistic look on the far left evergreen, but it didn't really read too well, so i copied it and tried to add in more detail without making it look exactly like what the reference i used looked like. i went for a more iconic kind of thing and i think it came out a lot better! fixed the perspective i think? and i thought about what you said Facet about why trees look the way they do (i interpreted it as think about the structure of the trees and all that) and just kind of exaggerated it sorta. i also got inspired by warcraft II's trees and pokemon firered/leafgreen's trees, with the layered kind of thing.

any c+c on the trees? any structural improvements or anything?

edit:



added a highlight to the tree (bottom-most right one, and the tree on the grass tiles too). yes? no? i think it adds a bit of depth; looks ok

12
Pixel Art Feature Chest / Re: [WIP] c + c on 16x16 rpg tiles
« on: December 05, 2011, 10:31:13 pm »
I actually rather like the tree--you did a good job preserving the layering and feel of the canopy in the final version--but it's also out of perspective.  Your grass is in the 3/4 / top-down view so often used in classic RPGs, while the tree is viewed side-on as it would be in a sidescroller.  This makes it look sort of like it's lying down on the ground, which is a bit odd. 

yeah thats what i thought about the perspective. looks like its just been slapped on O_O . its hard to find references that are in 3/4 or topdown view that aren't game tiles themselves.

This is a much better effort  :),

Your tree is constructed well, although it does look like you might have traced it or at least been a little slavish in your reproduction. Copying things is how you learn and ability with a pencil is invaluable but try to figure out why your reference looks the way it does and apply that information to the creation of your work.

Using tiles in profile (from the side) in a top down game is unusual, not to say it can't work. Have a look at some screenshots from popular RPG's and look at the way perspective is handled. If you're seeing the grass from above shouldn't you be looking at the tree in the same way? 

You're right that attention needs to be paid to what to draw and what to leave out when working at a small size. This is something that will come with experience, learning from your mistakes.

Try drawing out what it is you want to achieve on paper (the whole scene), then transferring those ideas to pixels.

Good luck  ;D 

thanks for the replies guys. facet, i actually got kind of inspired by seeing your edits on a few other topics on the forums; you've got a fabulous style!

yeah, i think i might look at some other game tiles and see how they construct their trees, and also try to find some different references that are more of a top down view. thanks a lot guys!

13
Pixel Art Feature Chest / Re: [WIP] c + c on 16x16 rpg tiles
« on: December 05, 2011, 08:19:17 pm »
update: ahhhhh




ahhh. i made a door, tried to make some flowers and i attempted a tree... the tree on the bottom right and the one on the grass are the newest ones. i quickly sketched/painted the tree, resized it to 48x48, and tried to clean it up... here's my reference for it:
http://www.freefoto.com/images/15/19/15_19_8---Tree--Northumberland_web.jpg

i'm kind of alright at drawing/copying real things (like with a pencil on paper), but i think i'm having trouble with making things look good small and having them communicate well. like the "iconic-ness" or "symbolic" aspect of pixel art i guess? i try to fit every detail in, but i don't think that works well in some pixel art, or at least with what i'm doing. if it did my tree would look half decent maybe haha... also i don't think that its in the right perspective... c+c please

14
Pixel Art Feature Chest / GR#080 - RPG Tiles
« on: December 03, 2011, 02:09:29 am »
hello,

newest:


these are meant to be viewed at 2x zoom, but ill upload the small and the big too.




the top left corner and the green is supposed to be grass, and the grey/blue parts are two diff. versions of an inside tile, probably in a darker place or something. the bigger part of the grass (bottom 3/4s) i took the first tile and got rid of the 3 colors, colored one of the colors (the "stalks" of the grass) the same color as the highlight and i got this interesting natural looking grass effect... not sure if the messiness of it is good. looks kinda cool IMO, but id really like someone else's opinion on it.

the main problems im having is the palette. i always had trouble with picking the right palettes, and although I've gotten better by adding a bit of contrast and hue shifting and such, I'm still not sure i have it right. could anyone help me with the colors? also as stated above, any problems with the structure of the grass, etc. I'm thinking that the structure might be why i think it doesn't look so good...

i know its only like 3 diff. tiles, but I'm just starting out. c + c if you could, thanks a lot :) !

15
Pixel Art / [WIP] Toy Story, andy's bed
« on: October 17, 2010, 08:24:44 pm »
Hey, im drawing andy's bed from toy story for a game im making, and i kinda need some help. im a little stuck on how to make this look good haha


its just the backboard. i have some other stuff for a toy story tileset in there too. any c+c?

16
Pixel Art / [WIP] Toy Story Bed
« on: July 17, 2010, 03:07:43 am »
Hey, I'm making a pixel art version of Andy's bed from Toy Story for a game... it's supposed to be top-view like rpg. i'm kind of having a little difficulty.

im kind of stuck on what I should do. Im using this as a reference:
http://img2.timeinc.net/ew/dynamic/imgs/090521/Toy-Story_l.jpg
comments c+c and help welcome please :)

17
Pixel Art / Re: Pixel Title
« on: June 18, 2010, 07:34:59 pm »
i really like it. its really nice.



personally i really dig this one. it gives it such a nice retro feel. what direction are you going with this project? like what kind of game and style?

18
Pixel Art / Re: [WIP] Rock Head
« on: June 18, 2010, 07:30:22 pm »


? changed the shape , placement of mouth (which was bothering me SO much) and shading. any help on the mouth? does it look right to you/where should i put it etc.

19
Pixel Art / Re: [WIP] Rock Head
« on: June 15, 2010, 07:41:08 pm »


:? edited the shape and the shading a bit, wondering if i made it a bit too like smooth... and changed his hin and a bit on the top of the head. what do you think? still needs a palette change maybe?

20
Pixel Art / Re: [WIP] Rock Head
« on: June 14, 2010, 08:09:45 pm »
ok,

I took your advice and i added more shadows and highlights, defined more of the face and did a perspective/shape edit. made it more realistic looking perspective wise and angle wise, but not sure if i wanna keep it or add on to it to make it a little more wacky and add character. what do you think, still have to edit the colors though.
btw, those top two colors werent added, only one of them was, and its the same one as the blob up top.

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