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Pixel Art Feature Chest / Re: [WIP] c + c on 16x16 rpg tiles
« on: December 06, 2011, 12:30:28 am »
update:
the bottom left ones are the new ones. used this one as a reference (2nd one from the left): http://www.nutbrownschristmastrees.com/img/trees-top-down-510x383-50perc.jpg . top right ones of the bottom left (if that makes sense haha) are "polished up"; the bigger one is no size restrictions and the one next to it is resized, cleaned up and edited so its 32 (two 16x16 tiles) tall.
i wanna say I'm actually pretty proud of this one haha. i went for a more realistic look on the far left evergreen, but it didn't really read too well, so i copied it and tried to add in more detail without making it look exactly like what the reference i used looked like. i went for a more iconic kind of thing and i think it came out a lot better! fixed the perspective i think? and i thought about what you said Facet about why trees look the way they do (i interpreted it as think about the structure of the trees and all that) and just kind of exaggerated it sorta. i also got inspired by warcraft II's trees and pokemon firered/leafgreen's trees, with the layered kind of thing.
any c+c on the trees? any structural improvements or anything?
edit:
added a highlight to the tree (bottom-most right one, and the tree on the grass tiles too). yes? no? i think it adds a bit of depth; looks ok
the bottom left ones are the new ones. used this one as a reference (2nd one from the left): http://www.nutbrownschristmastrees.com/img/trees-top-down-510x383-50perc.jpg . top right ones of the bottom left (if that makes sense haha) are "polished up"; the bigger one is no size restrictions and the one next to it is resized, cleaned up and edited so its 32 (two 16x16 tiles) tall.
i wanna say I'm actually pretty proud of this one haha. i went for a more realistic look on the far left evergreen, but it didn't really read too well, so i copied it and tried to add in more detail without making it look exactly like what the reference i used looked like. i went for a more iconic kind of thing and i think it came out a lot better! fixed the perspective i think? and i thought about what you said Facet about why trees look the way they do (i interpreted it as think about the structure of the trees and all that) and just kind of exaggerated it sorta. i also got inspired by warcraft II's trees and pokemon firered/leafgreen's trees, with the layered kind of thing.
any c+c on the trees? any structural improvements or anything?
edit:
added a highlight to the tree (bottom-most right one, and the tree on the grass tiles too). yes? no? i think it adds a bit of depth; looks ok