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Pixel Art / Re: [wip] ittybitty topdown spear attack
« on: July 21, 2008, 02:59:02 pm »
crab: thank you! that edit has really helped improve the animation! more forceful indeed!
original -> -> heres my latest. the main changes were increasing the thrust speed and reducing the retract speed (thanks ben and turbo and kitty!). i also stalled the stab frame too give it even more oomf. its a spear, and our hero isnt the strongest guy around so i thought that it should appear a bit strenuous.
ben and turbo: i have been wondering about the readability myself. im waiting for a playable demo to see if its still a problem when everythings moving. the game is very sparse, with only a handful of elements. what you see in the mockup is pretty much everything in the game so im hoping that the simplicity will resolve most of the readability issues. but a saturation contrast like turbo suggested may be in need. i'll try and get a demo posted soon, youre comments have really been helpful.
kitty: im glad you like the white outline . it was one of my earliest ideas for the game. a lot of people have had problems with it, but since its the game is been developed for the gp2x i feel that the strong white outlines against the solid black ground will help keep the games tiny sprites readable on a small, poorly lit screen. but also i just like the feel it gives, it makes all the colors so rich.
so ya, i'll try and get something playable or at least moving soon, thanks for you cc!
original -> -> heres my latest. the main changes were increasing the thrust speed and reducing the retract speed (thanks ben and turbo and kitty!). i also stalled the stab frame too give it even more oomf. its a spear, and our hero isnt the strongest guy around so i thought that it should appear a bit strenuous.
ben and turbo: i have been wondering about the readability myself. im waiting for a playable demo to see if its still a problem when everythings moving. the game is very sparse, with only a handful of elements. what you see in the mockup is pretty much everything in the game so im hoping that the simplicity will resolve most of the readability issues. but a saturation contrast like turbo suggested may be in need. i'll try and get a demo posted soon, youre comments have really been helpful.
kitty: im glad you like the white outline . it was one of my earliest ideas for the game. a lot of people have had problems with it, but since its the game is been developed for the gp2x i feel that the strong white outlines against the solid black ground will help keep the games tiny sprites readable on a small, poorly lit screen. but also i just like the feel it gives, it makes all the colors so rich.
so ya, i'll try and get something playable or at least moving soon, thanks for you cc!