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Messages - michael
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11
Pixel Art / Re: [wip] ittybitty topdown spear attack
« on: July 21, 2008, 02:59:02 pm »
crab: thank you! that edit has really helped improve the animation! more forceful indeed!

original -> -> heres my latest. the main changes were increasing the thrust speed and reducing the retract speed (thanks ben and turbo and kitty!). i also stalled the stab frame too give it even more oomf. its a spear, and our hero isnt the strongest guy around so i thought that it should appear a bit strenuous.

ben and turbo: i have been wondering about the readability myself. im waiting for a playable demo to see if its still a problem when everythings moving. the game is very sparse, with only a handful of elements. what you see in the mockup is pretty much everything in the game so im hoping that the simplicity will resolve most of the readability issues. but a saturation contrast like turbo suggested may be in need. i'll try and get a demo posted soon, youre comments have really been helpful.

kitty: im glad you like the white outline :-*. it was one of my earliest ideas for the game. a lot of people have had problems with it, but since its the game is been developed for the gp2x i feel that the strong white outlines against the solid black ground will help keep the games tiny sprites readable on a small, poorly lit screen. but also i just like the feel it gives, it makes all the colors so rich.

so ya, i'll try and get something playable or at least moving soon, thanks for you cc!

12
Pixel Art / Re: RPG mockup
« on: July 18, 2008, 01:12:54 pm »
it looks better for an infested tree. i guess my question was more of why is the purple there. not that it cant be there, the reason just isnt apparent.

i think the stones are too defined. in a stone path the stones are usually weather and covered in dirt. try erasing and smoothing parts of the outline. also, stones that big ar not usually saucer shaped and my mind initially assumed they were boulder shaped. cobblepaths you small stones and larger stone paths use sedimentary rocks that are not circular

13
Pixel Art / Re: [wip] ittybitty topdown spear attack
« on: July 18, 2008, 02:00:16 am »
a little update. i added some windup and more thrust
->


14
Pixel Art / Re: rpg character
« on: July 18, 2008, 12:26:42 am »
so from the front, youre giving us the impression that this guy has a slightly pointy face, slightly reptilian or something. but the sideview shows him with a round face and no snout at all. as a result the sideview frame with both eyes showing is very wonky. a consistent head shape will help a lot

15
Pixel Art / Re: RPG mockup
« on: July 18, 2008, 12:20:08 am »
how come the trees have a purple infestation? youre off to a good start though

16
Pixel Art / Re: Isometric Running Animation Help
« on: July 17, 2008, 11:19:39 am »
isometric is not top down. its slightly topdown. i'll let wikipedia explain it: http://en.wikipedia.org/wiki/Isometric_projection zelda is very cool and it does have an interesting prospective, although not isometric. its not necessarily better, but a minish cap style would probably be easier.

17
Pixel Art / Re: Isometric Running Animation Help
« on: July 17, 2008, 12:29:34 am »
what youve got now isnt really isometric. mainly because your guy is sideview and isometic is slightly topdown. hes looking pretty good for sidescrolling. one of my favorite isometric games is boktai

maybe this will help
http://youtube.com/watch?v=9fM9brCw2lg




18
Pixel Art / Re: Sal collects eyeballs
« on: July 16, 2008, 09:15:40 pm »
i really like sal's sprite! i really want to see her move! shes got a real nice no face vibe


19
Pixel Art / Re: Some Pixel Art
« on: July 16, 2008, 09:08:05 pm »
looking good. youve posted a lot of stuff, but i'll start with the dragon because its the one that stood out to me the most. i think youre off to a very good start with it, especially the mouth. the two main critiques are for the wings and the neck. in my experience, dragon wings don't have spaghetti veins  and are usually much bigger (if theyre going to give that giant beast the ability to fly. look at some pictures of dragons and it should be apparent how to improve them. and the neck is very wonky, the top line is good, but the bottom line just doesnt work at all, it should be thickest at the base and gradually get thinner, but not very thin, the neck is very long and needs beefy muscles to support the weight. keep up the good work!



20
Pixel Art / Re: [WIP] Superhero wearing tights
« on: July 16, 2008, 08:58:48 pm »
i like his pose, but he needs a lot of work. right now you have like a pixel sketch, the lines need to be cleaned up. with sprites this small each pixel is responsible for conveying a lot of information and so the placement and relationships are very important. when your pieces are this small, lines cant be random. i think his right side is looking pretty good, but his left side needs work, and unfortunately his head is no good. but a head at that size is pretty difficult to do, you really need to abstract the details so the the views mind can infer them.

the design you have doesnt really tell me much about who this superhero is, you might want to make him more descriptive. if you tell us more about him, we can help you find a more effective way to portray him. the shading needs lots of work (its pretty much just pillow embossed right now) but im not really qualified to help with that.



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