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Topics - Jmrhdb
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1
Pixel Art / Pixel Art Tile Feed back
« on: September 07, 2022, 03:54:33 am »
Hello again all,

So its been a while since I tried to create a tile set. Anyway I was trying to make a soil/dirt title for my game and after serval hours of touch up work this is what I came up with.



I think it looks good but at the same time there's something off about it and I just can't tell. I tried to make sure to not have any single pixels to ovoid noise but it still looks wrong. Oh, and I wanted it to look more realistic and less "simple".
So please let me know what's wrong with it and how to fix it.

Here are other attempts to. Let me know what you think of these:



The two on the left have a concert slab on the top and the one on the far right is a rock tile I made a while ago.

Thanks for any and all feed back!

2
Devlogs & Projects / Acenn a 2D Metroidvania Style Pixel Art Game
« on: February 05, 2022, 12:50:43 am »


Hello everyone!

I've been working on a project for the last few years, and I thought I could show it off again! Some of the pixel art made, was from users on this site! There's still a lot of work to do so if you see anything that doesn't look right that why. I also have a Kickstarter page to try and raise money to finish the project, so if you want to see more information on the game or to help support the project you can here! https://www.kickstarter.com/projects/project-accen/acenn
You can also download a playable prototype of the game and try it out for yourself!! You can find it on the Kickstarter page.

Game Trailer:
https://youtu.be/MOYig2OrW5U
*Please keep in mind this is a very early build of the game, its poor quality is NOT a representation of the final product.





Game Details:

This ambitious game will feature a Metroid like level construction/world building, a large world to explore, tough enemies with novel strategies to beat, bosses that aren’t your typical “shot to win”, they must be beaten with strategies and clever thinking (try out the boss from the prototype), a weapon effect system that increases gameplay strategies to overcome obstacles, level puzzles that are randomly created (so you can’t cheat and look it up online) that will take thought to solve, three unique game difficulties that mix up the game play and add replay ability, a level design that lets you pick your own path which will change how bosses are beaten along with weapons you have found. Cool, useful, and overpowered weapons, a long and challenging game that unknowingly teaches the player how to play without holding their hand, a large variety of music and pixel art that will bring every level and environment to spectacular life, and so much more.






Written Story Trailer:

You wake up in an abandoned laboratory. You realize you’ve been fused with a mechanical A.C.E.N.N suit. Your all alone. No memory. No hope. No escape. Can you survive? Can you find your memories… or die trying?

Unknown voice: “You’re really starting to believe this “fantasy” you’ve made for yourself”





There’s a lot more information and artwork on the Kickstarter page if you want to know more about the project or even to support this game. I know the trailer and gameplay footage could be a lot better, to say the least, but it is what it is, and I think it looks a lot better than the first post I made two years ago. There’s still a lot of work to be done and I will come back and post updates on the project. I hope everyone likes what they see so far. Feel free to comment your thoughts!

Thanks!


-----------------------------------------------------------------------------

Kickstarter:
https://www.kickstarter.com/projects/project-accen/acenn
YouTube Trailer:
https://youtu.be/MOYig2OrW5U
Prototype Download:
https://bit.ly/Acenn-File-Download

3
Pixel Art / Samus Sprite Feedback
« on: September 19, 2020, 11:56:58 pm »
Hello all! Hope everyones staying safe!

I'm still very new to pixel art so I wanted some feedback (and yes criticism lol) from one of my drawings of Samus from ssbu character render.

I'm terrible at shading and picking colors, but I tried my best. I also feel like it looks to shiny. I also tried to keep the size to 64x64 but I went a few pixels bigger, is that a problem?
But what do you think? What needs to be fixed? I also put an unshaded sprite incase someone else wanted to show by example.

I know there's a lot of things that should be addressed but i'm pretty much reaching my skill cap limit.

Thanks!

First drawing:


Unshaded:


(was going to include the render for Samus in Super Smash. Ultimate that I drew from, but you'll just have to google it)

4
Pixel Art / Mars Tileset Help/Feedback
« on: February 09, 2020, 05:58:14 am »
So unfortunately, I can't afford any artist for a project I'm working on leaving me to do all the artwork myself. I've been taking classics on Udemy for the last 2 month and I feel like iv'e gotten a little bit better at pixel art.

So this is a Planet Mars inspired tileset I made in the last few day. I'm not that happy with how it came out, but I was hoping I could get some feedback and learn a few new things  :)



The three character are there for scale, I didn't make any of them

So what is some feedback (or criticism) on it so far?

Thanks!

5
Devlogs & Projects / Project: Acenn a 2D Metroidvania Style Game
« on: November 17, 2019, 04:00:26 am »


Hello everyone!
I've been working on a project for the last few years and I thought I could show it off. Some of the pixel art made, was from users on this site! There's still a lot of work to do so if you see anything that doesn't look right that why :lol:. I also have a Kickstarter page to try and raise money to finish the project, so if you want to see more information on the game or to help support the project you can here https://www.kickstarter.com/projects/project-accen/project-acenn

*Below is information about the game. Please keep in mind this is a very early build of the game, its poor quality is NOT a representation of the final product.

-Game Details:
This ambitious game will feature a Metroid like level construction/world building, a large world to explore, tough enemies with novel strategies to beat, bosses that aren't your typical "shot to win" they must be beaten with strategies and clever thinking, a weapon effect system that increases gameplay strategies to overcome obstacles, level puzzles that are randomly created (so you can’t cheat and look it up online  ;) ) that will take thought to solve, three unique game difficulties that mix up the game play and add replay ability, a level design that lets you pick your own path which will change how bosses are beaten along with weapons you have found. Cool, useful, and overpowered weapons, a long and challenging game that unknowingly teaches the player how to play without holding there hand, a large variety of music and pixel art that will bring every level and environment to spectacular life, and so much more.

-Written Story:
You wake up in an abandoned laboratory. You realize you've been fused with a mechanical A.C.E.N.N suit. Your all alone. No memory. No hope. No escape. Can you survive? Can you find your memories... or die trying?
Unknown voice: "Your really starting to believe this "fantasy" you've made for yourself"

-Mock Up Trailer:
https://www.youtube.com/watch?v=q_hiyFV5GkA&t=1s
* The trailer is a mock up of what an actually trailer for the game would look like, but of course with better artwork and a final build of the game. Please keep in mind this is a very early build of the game, its poor quality is not NOT a representation of the final product.

-Early Gameplay Footage:
https://www.youtube.com/watch?v=qwFrLeuY8f8&t=2s
*Note: This is a very early build of the game, all aspects are subject to change.It is NOT a representation of the final product. It is used to give you an idea of how the beginning of the game will be played by a new player. Some debug game properties where left in this build.

-Some Artwork:

Player run animation


Save Station: played when the player finds a save station and saves there progress


Outside Space tile set (night) parallax


Outside Space tile set (day) parallax


Like i said there's still a lot of work to be done and the trailer and gameplay footage could be a lot better, to say the least, but its what I have so far. If you want to see more information its on the kickstarter page. I will come back and post updates on the project in the future. I hope everyone likes what they see so far. Feel free to comment your thoughts! Thanks!

6
Pixel Art / How Much Does Animation Work Cost?
« on: July 23, 2017, 08:42:39 am »
I realize there's a post about pixel art job salary but it didn't really cover animation or cost per frame as animation is time consuming so if I was paying per hour it would get crazy expensive for me as I'm only looking to spend a max of 500$ on animation

 In a few days I was going to make a post about hiring someone for animation and pay 8$ per frame and 4$ for similar animations (there just duplicated frames form the other animations just slightly different) there's 36 frames for 8$ which is 288$ plus the 45 frames for 4$ 180$, 468$ in all. The size is 52x86

But i get a feeling that's to low. I got a quote from someone on unity forums he offered 200$ for everything, but i don't think it would be the quality I'm looking for plus it would take a vary long time for it to be completed.

can someone give me a quote if they where working for me, per frame and per hour and how many hours it would take to finish it?

(sorry if i posted this in the wrong place I'm new)

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