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Messages - chimico
Pages: 1 [2] 3

11
Pixel Art / bonsai is fun!
« on: October 31, 2008, 11:16:03 am »
latest, small improvements...

wip old sage/guru (inspired by emmett brown and disney's merlin, though he turned out like santa =_=') and cute main character, both for an indian setting. i have a lot of trouble picking colors for the boy. they should fit his medieval india culture, a bit of richness, but mainly should be cute and original. what do you think of the colors on the right?


old > new
these are for a sort of tamagotchi project. i guess you're looking at that, having no idea of what it is: a bonsai.
i left the grey and sad palette for a merry bright mood, revealing the power of sun with hurting colors. maybe i exaggerated ^^' how could i make its shape less confused? i can draw it from scratch again, if necessary.


new > old
the pieces of furniture that, one day or another, i'll draw all over again and post here. you see i abandoned black outlines recently, for those milk, strawberry and coffeemilk boxes.

12
Pixel Art / Re: [WIP] Idle sprites
« on: October 24, 2008, 01:33:51 pm »
beautiful! they all are great.
small edit on the third one's strange pose. the jacket's shape wasn't very distinct because of the way you colored it... i think too many highlights and shadows focused my attention and made me lose the perception of its 3d form. i don't get why there's something white on his nose ^^' is it my fault?

finally, the last guy has a very 'rigid' pose, but i dunno if you wanted it... i could take it as a (not really interesting, but who cares) stylistic choice.

13
Pixel Art / Re: Some demon thing I made up
« on: September 24, 2008, 07:09:33 pm »
nice concept! i really like the face, hair and gun. i think you should move the head a bit on the right. his left arm looks very short, and the wrist very thin compared to his body. you should make the left hand bigger, too; i think it would be nice if he holded the gun, that would turn out pretty little, with 3 fingers.
legs remind me a goat, and that's cool, but i think they're way too short... i can't really take them as a matter of style, they'd allow a very problematic walking and this doesn't fit his strong anatomy.
uh, i also had some problems to get if those things on his head were random bumps or strange glasses or cut horns XD

14
Pixel Art / Re: [wip] my first paletteS
« on: September 24, 2008, 06:03:39 pm »
very sorry for the long waiting. i'm still trying to address your advice about the old piece (it's hard) and i've finally done a guy for a game i plan, based on a drawing of mine.

he's supposed to live in a kinda medieval india, during the islamic conquest, but with magical beasts and no historical hint. he's pretty young and rich, but that's quite all i know of him by now. i want him to be cute and little, though the game is addressed to 11+ boys, because the gameplay is rich of nonsense missions and has some blood.
i can't consider this a palette XD it's the worst color selection i've ever seen. that's a pity because i like him. help!

15
Pixel Art / Re: [WIP]Face
« on: September 17, 2008, 07:53:18 pm »
i like a lot the face! :D but you should make her forehead longer (it should be 1/3 of the face) and hair less squared... tocky's edit will be helpful. keep working!

16
Pixel Art / Re: [wip] my first palette
« on: September 10, 2008, 09:44:37 pm »
thank you! : ) here are his legs. the picture on the right is the latest... the first pose looked just impossible to me. i changed his eye and (a little bit) his boots, anyway i don't like the hand. any advice?
the shirt's colors are bothering me a little, too... i thought of purple and brown on it, but i haven't thought long enough.

i forgot to mention it should be a sort of beat'em up or ninja pose.

17
Pixel Art / Re: [WIP] Zombie game intro
« on: September 07, 2008, 04:21:49 pm »
i like it sooo much! it's very good and your patience on all those frames is praiseworthy. it's a pity you have to wait for comments, but the advice you're getting here is usually worth one day of waiting.
by now the way he leaves the deserted highway behind and gets in some kinda city isn't clear... and have you thought about street-lamps lighting the car's inside intermittently? that would be cool. keep on working on it  :)
uh, i agree about the arm, but i can't say why it looks odd... maybe the hand's shape misses a wrist.

18
Pixel Art / [wip] my first palette
« on: September 06, 2008, 10:26:12 pm »
hey there! :)  i've been lazy for too long, so here is an experiment for a palette with a happy-living feel. i'm quite satisfied and i'm using it for future projects.
the random guy is my first human sprite... his face turned out pretty boring. would you mind giving me some advice, especially about the colors, the blue shadows and the face..? thank you!
uh, there's just an only lightsource because i wanted it.

19
Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 01, 2008, 11:33:32 am »
the standing looks great to me! :D and reminds me of spiderman from marvel vs capcom... if it's been of inspiration to you, you got a great result. i imagine here on pixelation there are other discussions about this, but why such a huge number of frames? i mean, lots of smooth frames are always good, but doesn't your effort turn out quite useless with a higher speed?
you may have some reasons i haven't thought about, otherwise i'd suggest to plan each frame instead of wasting it, and to interpret the movement instead of emulating the the speed real life goes. in general, draw more frames for the moments of suspension and interval between two opposite motions, and less for motions themselves.
i prefere the first one, because in 2 and 3 the feet going back get too unnaturally up. the 3's feet going forward are a bit nicer to me, but are less ninja...

uh, maybe because of the pose, the katana is enormous to me; but if you like it as it is, i'll do it too. nice character.

20
Pixel Art / Re: Wolfenstein sprites
« on: July 15, 2008, 11:07:23 pm »
a very convincing palette to achieve a dark feeling... it's quite difficult to criticise it because it might be just a matter of personal taste, but i think that, even if these colors create a particular feel, when i see them together they become a bit too gaudy to me. here's a little edit on the zombie, i tried to keep colors as vivid as you did (and probably more than as you did XD this saturation hurts)
i do love the green you used on it, but believe it doesn't fit greatly with such a creature and with the other characters...
you could also change the little folks' skin, choosing a different tone for highlights. desaturating could help, but i imagined you wouldn't be enthusiastic to use it, and that you'd rather keep them as they are to preserve that particular atmosphere. but i'd use it.

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