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Messages - Bhalzak
Pages: 1 [2] 3 4 5

11
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: May 07, 2009, 11:55:34 pm »
>
a little update!

12
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: May 07, 2009, 03:48:03 am »
thx..
Edit:
->

13
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: May 05, 2009, 08:59:31 am »
Wip: new home.


14
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: May 04, 2009, 07:40:08 am »


Update!

15
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: April 29, 2009, 05:58:25 am »
I've tried to made better bush



But the result dosn't like a much =/
how improve this version?

16
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: April 25, 2009, 09:21:07 am »


I know.. if i must made all the elements for receive a critics.. but i want go slow to redesign a new tile..

17
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: April 24, 2009, 03:17:01 pm »
Little Update!


C&C

18
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: April 23, 2009, 10:52:46 am »
Okay,finally i've understand,i must made more combo for differentiate "graphical vision" and give it a natural effect.
Sorry,I've tried to defend me with the excuse of the "squared" tile , but you have reason all If I want to have a more natural vision, I must work more.
Probably it was only laziness ^^'
Thx to All.

19
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: April 23, 2009, 08:40:07 am »
maybe i've understand,i must to render all homogenous and not "squared"
But the software is made in this way:
I'm don't free,i must follow the scheme of the software..
you can see in this pic

The Map is formed from 32x32 Square,i must paint more Square for leave the "rigid and square effect"
I hope you comprise me..

(PS: Sorry another time,for my "very bad" English)




20
Pixel Art / Re: Slimeworld! (formerly: Grass/Field Tile)
« on: April 22, 2009, 11:59:06 pm »
I don't know..
For made maps exsist a template?
I anyone can show me please...

Pages: 1 [2] 3 4 5