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Pixel Art / Re: Side-view character; having trouble with shading
« on: November 16, 2019, 12:38:19 am »
I disagree,
Your structure is spot on IMO. Here is something I'd try, dunno if it's your style but I thought I'd give it a stab. Overall the Work is Solid and style speaks for itself. He has Character. I added 3 shades, my approach was to add real-time lighting and visible range around the right leg and arm to give it distance from the viewer and/or audience. I know I say this to pretty much everything I reply to, but I cannot wait to see the final product yo! No doubt. GL and HF and I hope this helps. I understand if it doesn't match the style you were going for~ Basically I just wanted to see what I could do. No more no less.
Your structure is spot on IMO. Here is something I'd try, dunno if it's your style but I thought I'd give it a stab. Overall the Work is Solid and style speaks for itself. He has Character. I added 3 shades, my approach was to add real-time lighting and visible range around the right leg and arm to give it distance from the viewer and/or audience. I know I say this to pretty much everything I reply to, but I cannot wait to see the final product yo! No doubt. GL and HF and I hope this helps. I understand if it doesn't match the style you were going for~ Basically I just wanted to see what I could do. No more no less.